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Thread: New Class Idea

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  1. #1
    Player
    Kazrah's Avatar
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    Jan 2015
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    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    So the biggest issue is that in a game where development leans HEAVILY on historical accuracy when it comes to weapon styles, a reaper-style scythe doesn't work due to the fact that it was never used historically as a weapon of war due to problems with weight imbalance and too much strain on the upper part of the shaft (don't laugh ><). There were war scythes, but those were closer to some polearms you'd see on Dragoon. My guess is that that's why the greatsword was picked over the scythe for a Dark Knight weapon, because of that particular preference toward adhering to that weapon style preference (even though they still use the wrong technique for it).

    That being said, I did make a concept for a Reaper job that uses such a scythe, but I made it as a spellcaster and a means of explaining what a necromancer-like job would look like in this game.
    (6)

  2. #2
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Kazrah View Post
    So the biggest issue is that in a game where development leans HEAVILY on historical accuracy when it comes to weapon styles, a reaper-style scythe doesn't work due to the fact that it was never used historically as a weapon of war due to problems with weight imbalance and too much strain on the upper part of the shaft (don't laugh ><). There were war scythes, but those were closer to some polearms you'd see on Dragoon. My guess is that that's why the greatsword was picked over the scythe for a Dark Knight weapon, because of that particular preference toward adhering to that weapon style preference (even though they still use the wrong technique for it).

    That being said, I did make a concept for a Reaper job that uses such a scythe, but I made it as a spellcaster and a means of explaining what a necromancer-like job would look like in this game.
    This dude, QFT. Scythes are farming tools, yo.
    (3)

  3. #3
    Player
    Myvar's Avatar
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    Jun 2012
    Posts
    117
    Character
    Areya Arvia
    World
    Cactuar
    Main Class
    Scholar Lv 100
    But... Botanists already use scythes.
    (8)

  4. #4
    Player
    hiedra's Avatar
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    Feb 2016
    Posts
    112
    Character
    Hiedra Regaliz
    World
    Excalibur
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Myvar View Post
    But... Botanists already use scythes.
    Battle Botanist
    (0)

  5. #5
    Player
    Talraen's Avatar
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    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by hiedra View Post
    Battle Botanist
    Bring back that ridiculous stun non-combat jobs had in 1.0!
    (1)

  6. #6
    Player
    Kazrah's Avatar
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    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Atlaworks View Post
    This dude, QFT. Scythes are farming tools, yo.
    Yeah, that's why I called it a greatscythe as well as to differentiate from Botanist scythes.
    (0)

  7. #7
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kazrah View Post
    (...)doesn't work due to the fact that it was never used historically as a weapon of war(...)
    Actually, this is not entirely true. For two reasons.
    1) Scythes were used in wars as tools that are...well...deadly. By those that had them and didn't have means of getting any decent weapon. Uprisings etc. used normal scythes which were no less deadly than any other weapon out there. Drawbacks were there, but fighting with a scythe still gave a farmer much higher chance of victory against a sword user than just about anything else they could have. Heck, that farmer had better chance than the sword-using guy!
    2) War-scythes were "evolved" from normal scythes, and in fact, very many of the scythes used were in fact remodeled tools. Hence those scythes were technically used in war one way or another.

    Quote Originally Posted by Kazrah View Post
    There were war scythes, but those were closer to some polearms you'd see on Dragoon.
    I hope you do know that a scythe, even the farming tool version of it, when used in combat, IS a polearm. A polearm is basically every single weapon that uses a long shaft to hold. Yes, even if that shaft is the weapon itself, like quarter-staff. That means that both conjurers and black mages also use polearms. Hence this is little reason to dismiss it. Dragoons use polearms that are dominantly piercing (though there are halberds etc, which are both piercing and slashing), but scythes are dominantly slashing (heck, most of them are only slashing). And even for those that have spikes, they can't exactly be "thrown" in any way, shape or form. Not effectively anyway (yes, yes...I know halberds aren't ideal javelins either...). So scythe user could very well be reasonable.

    Still, I prefer some more details to suggestions like that. Saying that you would love it and that it could have this or that is just not a suggestion. It's more of a plea. Is that fine?! Most certainly. But it's just different than what the thread starter is making it to be.

    Quote Originally Posted by Mycow8me View Post
    Are we basing these off guesswork or are we basing these off developer comments cause I know for a fact I remember reading that releasing 3 classes in an expansion was too much dev strain and they likely wont do it again.
    Eh...Yeah, that's pretty much what I said...They shafted the third job cause they relocated the resources to a different field...I just limited it to Stormblood, not expanding it to further expansions.

    And points 1 and 2 are the reasons for why there are only DPS jobs...Those were in the very same interview in which the reason for two instead of three was given.
    (0)
    Last edited by kikix12; 05-17-2017 at 03:01 AM.