I would actually welcome some difficulty navigating like adding flying, swimming, paroling mobs that aggro can apply heavy and are actually dangerous. Ya know, that difficulty stuff.

I would actually welcome some difficulty navigating like adding flying, swimming, paroling mobs that aggro can apply heavy and are actually dangerous. Ya know, that difficulty stuff.


How it's that difficult? All you need to do is learn a safe route or change to DOL and use Stealth or go tank and don't care.
Last edited by Driavna; 05-07-2017 at 08:45 PM.

You misunderstood the "actually dangerous" part, I'm talking about mobs that could kill you, not just the nuisance enemies that we have right now


Something similar to a Fel Reaver then, and again all you need to do is learn to deal with it. To me there is no real way to make Open world "dangerous" PvE wise without making it a mayor annoyance, there is only way to really do it: Open World PvP, not gonna happen in this MMO.

Randomly patrolling enemies that can kill you and your party. Past MMOs have created monsters that were never meant to be defeated, which I tend to admire in story writing. Not a big fan of us all being gods and the story written about just... we're not even adventurers anymore we are simply the Warrior of Light. blehSomething similar to a Fel Reaver then, and again all you need to do is learn to deal with it. To me there is no real way to make Open world "dangerous" PvE wise without making it a mayor annoyance, there is only way to really do it: Open World PvP, not gonna happen in this MMO.
Yes I know players will always find a way to avoid procedurally mapped AI but still, being able to kill everything in this game but a few raid things and then later in the next level increase we can stomp them. This game could do with some challenging open world content.
Last edited by azura84; 05-07-2017 at 09:26 PM.



The maps just need more underground labyrinth caves full with beastmen, where you can't fly
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