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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nixxe View Post
    I can 100% see that being a problem. Personally, I try to wait five minutes, but unless it's like 3 am, I am probably not the most impatient person there. We spawned Gandarewa earlier today and it lived all of about 1.5 minutes after I initially called it out. That's a bit faster than usual, but average time between first call and pull for S ranks is only about two minutes, which really doesn't afford people with slower loads much of a chance to get there.
    I'm worried that I "think" it got better only because it's not as needed, but at the moment I do think Balmung's hunt culture is fairly reasonable - the waiting is a good compromise and it's called out on like 8 different linkshells lol.

    But I do remember the golden time when even S ranks died faster than a minute, and A ranks... haaah. Back when you didn't play normally so you could actually get credit for the hunt lol, enmity spamming ftw xD.
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  2. #2
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shougun View Post
    I'm worried that I "think" it got better only because it's not as needed, but at the moment I do think Balmung's hunt culture is fairly reasonable - the waiting is a good compromise and it's called out on like 8 different linkshells lol.

    But I do remember the golden time when even S ranks died faster than a minute, and A ranks... haaah. Back when you didn't play normally so you could actually get credit for the hunt lol, enmity spamming ftw xD.
    Well, I've only been on Balmung a couple of months, so I really have no basis for comparison. I guess I wouldn't be surprised if it died that quickly when people cared though, as turnout tends to be higher, especially for people who don't care the least bit about any sort of hunt culture or other hunters. I'll just have to rely on my SSD and making hunts my #1 priority for SB then.
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  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nixxe View Post
    Well, I've only been on Balmung a couple of months, so I really have no basis for comparison. I guess I wouldn't be surprised if it died that quickly when people cared though, as turnout tends to be higher, especially for people who don't care the least bit about any sort of hunt culture or other hunters. I'll just have to rely on my SSD and making hunts my #1 priority for SB then.
    Ah, well IF it gets that bad and your rewards start to scale down its because the system is overloading. We had this issue a lot when stuff was most popular (you shouldn't have seen it in the last few months), like literally whole parties who were there the entire time (all 45 seconds lol) would get zero participation. It became apparent that the easiest way to get participation was to max out your enmity super fast, with healers dropping their regens like they were free lol.

    It's actually a good strategy for FATEs too, since they use similar systems. I highly dissuade it if the system isn't overloading because.. being useless is not great, but if you're concerned about not getting gold then get in there and just drop piles of enmity everywhere.

    I believe SE has made tweaks since /the worst/ periods, to make it easier - so some of the awesome times I remember might be non-repeatable, but you still get some absurdly fast moments sometimes. Like watching that one Odin like FATE in the HW area during peak hours, HP just got divided by zero lol.

    Balmung when the content is no longer highly desired (new important progression) is actually pretty nice, like the Hunts right now have people but not way too many people but hope you're ready for the party this SB ^_^.

    It's part of this above stuff and you addressed it a bit already but getting people more locations to teleport to means people there sooner, meaning it will die sooner. So I'm not entirely sure it will solve the problem, maybe just paint it a different color but be at the same tier of issue. Unfortunately I don't have an easy suggestion for such a content, since part of it just relies on people being reasonable to each other (not too fast, not too slow) - probably why I like open world content, that's just mine/my party lol.
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