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  1. #1
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SenorPatty View Post
    Its like

    She makes a good point

    But then

    Takes two steps back and brings something completely unrelated

    Why?
    So you just want me to ignore people bringing up things unrelated and attacking me for no reason? I do not know why people are just focusing on fate/hunts and attacking me for being on some server, it effects gathering too. A lot of time is wasted when things pop in The Sea of Clouds, and too much time is wasted traveling when doing tribes for East Shroud/Outer La Noscea areas. These quests is a ton of back and forth, so teleporting helps it make it feel less painful

    Quote Originally Posted by Tachyon View Post
    I think the main complaint about hinterlands was because its split into two 'zones' which means double loading screens
    No idea what you mean, it has no teleport thing at all.
    (0)
    Last edited by Ama_Hamada; 05-07-2017 at 01:58 PM.

  2. #2
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    So you just want me to ignore people bringing up things unrelated and attacking me for no reason? I do not know why people are just focusing on fate/hunts and attacking me for being on some server, it effects gathering too. A lot of time is wasted when things pop in The Sea of Clouds, and too much time is wasted traveling when doing tribes for East Shroud/Outer La Noscea areas. These quests is a ton of back and forth, so teleporting helps it make it feel less painful
    Yes

    Ignore people who bring unrelated points to your topic. Just say "that's unrelated" and move on.

    You have trigger button that you need to deal with cuz you're a person that actually brings up good points but then people tend to not to take you seriously whenever you bring up your personal beef. It's not the first time you veiled a thread behind pvp chat.

    Move on and stop getting triggered for nothing.
    (7)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #3
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SenorPatty View Post
    Yes

    Ignore people who bring unrelated points to your topic. Just say "that's unrelated" and move on.

    You have trigger button that you need to deal with cuz you're a person that actually brings up good points but then people tend to not to take you seriously whenever you bring up your personal beef. It's not the first time you veiled a thread behind pvp chat.

    Move on and stop getting triggered for nothing.
    It is not a "personal beef" I do not understand why this is so hard to understand. If the dev team is already doing changes because how the community acts, how can one say one change is valid and another isn't because it is a change based how the community acts? Post limit here, the DF lock out if you leave, DF lock out if you can't accpet queue (and this can be unfair because it takes too long to change job when in a fate, or when doing a high level craft) and PvP chat removal are all changes because it is community babying. So how can one defend the aetherte shortcomings based on "devs should not be babying people" when several changes already happened based off it? It is not a "personal beef" it is showing why that argument is not a valid one, why this is so hard for people to understand, I got no idea.

    How come people seem to be ok with 2 aethertes 5 feet from each other in a zone that is 5 miles long? How come people are ok with an aetherte in a zone that is 5 miles long where it is very close from the aetherte city zone? These are map design flaws.

    Also for the "traveling should be dangerous" news flash, 2.0+ never was anywhere and I never seen anyone argue over that needed to change.
    (0)
    Last edited by Ama_Hamada; 05-07-2017 at 09:45 PM.

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ama_Hamada View Post
    If the dev team is already doing changes because how the community acts, how can one say one change is valid and another isn't because it is a change based how the community acts? Post limit here, the DF lock out if you leave, DF lock out if you can't accpet queue (and this can be unfair because it takes too long to change job when in a fate, or when doing a high level craft) and PvP chat removal are all changes because it is community babying. So how can one defend the aetherte shortcomings based on "devs should not be babying people" when several changes already happened based off it? I
    Your comparisons are community driven problems, that got "rules" added to it, because the community couldn't solve it themself without rules.
    Aetherites are not placed by players, they are placed by the devs who have for sure long thought about where to place the Aetherites and why (near settlements or friendly beastmen daily camps and not in strongholds, as an example).
    (6)
    Last edited by Felis; 05-07-2017 at 11:19 PM.