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  1. #41
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Sida View Post
    In the last maps, both of the quest hubs have chocobo routes. If you don't want to autorun on your own chocobo, just take taxi and go pick a drink or pat your cat in the minute it takes to arrive. The "I want everything right on this instant" ... sheesh. I'd understand it if it was long run but it's not.
    I get where you're coming from and I actually agree, I think the OP is more upset that it can take a full minute or more to cross Azys Lla to get to a fate that should be doable in the remainging time of say, 5mins; but actually turns out to be 3mins when you finally arrive and soloing some of these fates can be difficult still even with bobo.
    (0)

  2. #42
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The maps just need more underground labyrinth caves full with beastmen, where you can't fly
    (5)

  3. #43
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by azura84 View Post
    You misunderstood the "actually dangerous" part, I'm talking about mobs that could kill you, not just the nuisance enemies that we have right now
    Something similar to a Fel Reaver then, and again all you need to do is learn to deal with it. To me there is no real way to make Open world "dangerous" PvE wise without making it a mayor annoyance, there is only way to really do it: Open World PvP, not gonna happen in this MMO.
    (0)

  4. #44
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by azura84 View Post
    I get where you're coming from and I actually agree, I think the OP is more upset that it can take a full minute or more to cross Azys Lla to get to a fate that should be doable in the remainging time of say, 5mins; but actually turns out to be 3mins when you finally arrive and soloing some of these fates can be difficult still even with bobo.
    Hence why I was only answering to his last point. Even though I don't agree with the other ones either much due the reasons already stated in the thread. The places are far because they are in big zones which are supposed to be big. Not every spot in the game has to be reached in a minute. If you see fate that has too little time left, look for another with longer time, since you already know the traveling will take time. It just means you were already late when you spotted it, same as if you'd arrived to closer one with 3 seconds left.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  5. #45
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I can completely get behind adding in an Aetheryte to perhaps Whitebrim in Coerthas. Just because I remember all the running I had to do there for leve turn-ins when I was leveling my crafters. >.>

    With regards to the Hinterlands, it stands to reason that most Aetherytes are located in areas where there are settlements. Hinterlands doesn't really have such settlements outside of Idyllshire, which already has an Aetheryte. So there's not really anywhere to place one. It wouldn't make sense to place it in Illuminati territory or near Matoya's Cave. Neither of those would approve of an Aetheryte, I'm sure.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #46
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Driavna View Post
    Something similar to a Fel Reaver then, and again all you need to do is learn to deal with it. To me there is no real way to make Open world "dangerous" PvE wise without making it a mayor annoyance, there is only way to really do it: Open World PvP, not gonna happen in this MMO.
    Randomly patrolling enemies that can kill you and your party. Past MMOs have created monsters that were never meant to be defeated, which I tend to admire in story writing. Not a big fan of us all being gods and the story written about just... we're not even adventurers anymore we are simply the Warrior of Light. bleh

    Yes I know players will always find a way to avoid procedurally mapped AI but still, being able to kill everything in this game but a few raid things and then later in the next level increase we can stomp them. This game could do with some challenging open world content.
    (1)
    Last edited by azura84; 05-07-2017 at 09:26 PM.

  7. #47
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SenorPatty View Post
    Yes

    Ignore people who bring unrelated points to your topic. Just say "that's unrelated" and move on.

    You have trigger button that you need to deal with cuz you're a person that actually brings up good points but then people tend to not to take you seriously whenever you bring up your personal beef. It's not the first time you veiled a thread behind pvp chat.

    Move on and stop getting triggered for nothing.
    It is not a "personal beef" I do not understand why this is so hard to understand. If the dev team is already doing changes because how the community acts, how can one say one change is valid and another isn't because it is a change based how the community acts? Post limit here, the DF lock out if you leave, DF lock out if you can't accpet queue (and this can be unfair because it takes too long to change job when in a fate, or when doing a high level craft) and PvP chat removal are all changes because it is community babying. So how can one defend the aetherte shortcomings based on "devs should not be babying people" when several changes already happened based off it? It is not a "personal beef" it is showing why that argument is not a valid one, why this is so hard for people to understand, I got no idea.

    How come people seem to be ok with 2 aethertes 5 feet from each other in a zone that is 5 miles long? How come people are ok with an aetherte in a zone that is 5 miles long where it is very close from the aetherte city zone? These are map design flaws.

    Also for the "traveling should be dangerous" news flash, 2.0+ never was anywhere and I never seen anyone argue over that needed to change.
    (0)
    Last edited by Ama_Hamada; 05-07-2017 at 09:45 PM.

  8. #48
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    It like you actually have to travel places instead of just insta-traveling everywhere.



    Traveling already made far too easy in this game, let not add more.
    (5)

  9. #49
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lexia View Post
    It like you actually have to travel places instead of just insta-traveling everywhere.



    Traveling already made far too easy in this game, let not add more.
    This post would only make sense if the game did not have things that last for 1 minute or less, like fates, hunts, and timed nodes.

    Yes we need more spots in large zones to fit how the game is made, on top of not making sense on big zones like the ones in the sky, that those aethertes are near the foundation zones. So they are not exactly helpful.
    (0)

  10. #50
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ama_Hamada View Post
    If the dev team is already doing changes because how the community acts, how can one say one change is valid and another isn't because it is a change based how the community acts? Post limit here, the DF lock out if you leave, DF lock out if you can't accpet queue (and this can be unfair because it takes too long to change job when in a fate, or when doing a high level craft) and PvP chat removal are all changes because it is community babying. So how can one defend the aetherte shortcomings based on "devs should not be babying people" when several changes already happened based off it? I
    Your comparisons are community driven problems, that got "rules" added to it, because the community couldn't solve it themself without rules.
    Aetherites are not placed by players, they are placed by the devs who have for sure long thought about where to place the Aetherites and why (near settlements or friendly beastmen daily camps and not in strongholds, as an example).
    (6)
    Last edited by Felis; 05-07-2017 at 11:19 PM.

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