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  1. #1
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shougun View Post
    I'm worried that I "think" it got better only because it's not as needed, but at the moment I do think Balmung's hunt culture is fairly reasonable - the waiting is a good compromise and it's called out on like 8 different linkshells lol.

    But I do remember the golden time when even S ranks died faster than a minute, and A ranks... haaah. Back when you didn't play normally so you could actually get credit for the hunt lol, enmity spamming ftw xD.
    Well, I've only been on Balmung a couple of months, so I really have no basis for comparison. I guess I wouldn't be surprised if it died that quickly when people cared though, as turnout tends to be higher, especially for people who don't care the least bit about any sort of hunt culture or other hunters. I'll just have to rely on my SSD and making hunts my #1 priority for SB then.
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nixxe View Post
    Well, I've only been on Balmung a couple of months, so I really have no basis for comparison. I guess I wouldn't be surprised if it died that quickly when people cared though, as turnout tends to be higher, especially for people who don't care the least bit about any sort of hunt culture or other hunters. I'll just have to rely on my SSD and making hunts my #1 priority for SB then.
    Ah, well IF it gets that bad and your rewards start to scale down its because the system is overloading. We had this issue a lot when stuff was most popular (you shouldn't have seen it in the last few months), like literally whole parties who were there the entire time (all 45 seconds lol) would get zero participation. It became apparent that the easiest way to get participation was to max out your enmity super fast, with healers dropping their regens like they were free lol.

    It's actually a good strategy for FATEs too, since they use similar systems. I highly dissuade it if the system isn't overloading because.. being useless is not great, but if you're concerned about not getting gold then get in there and just drop piles of enmity everywhere.

    I believe SE has made tweaks since /the worst/ periods, to make it easier - so some of the awesome times I remember might be non-repeatable, but you still get some absurdly fast moments sometimes. Like watching that one Odin like FATE in the HW area during peak hours, HP just got divided by zero lol.

    Balmung when the content is no longer highly desired (new important progression) is actually pretty nice, like the Hunts right now have people but not way too many people but hope you're ready for the party this SB ^_^.

    It's part of this above stuff and you addressed it a bit already but getting people more locations to teleport to means people there sooner, meaning it will die sooner. So I'm not entirely sure it will solve the problem, maybe just paint it a different color but be at the same tier of issue. Unfortunately I don't have an easy suggestion for such a content, since part of it just relies on people being reasonable to each other (not too fast, not too slow) - probably why I like open world content, that's just mine/my party lol.
    (0)

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    "More open world content! But don't make us schlep all the way out for it. Just, y'know, put it right outside town or something."
    (6)

  4. #4
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Clearly the removal of PvP chat makes even the most insignificant of complaints valid and the dev team should listen to, and act on EVERY single one and how dare they if they don't because I am just so SALTY at the removal of PvP chat.
    (2)

  5. #5
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Ok so, you want an aetheryte RIGHT in the middle of the Vundu territory? Like right in the middle of the enemy base? You also want one over where the chimerical creations of the Allagan are too, as well as the base where the Garleans are situated in Azys Lla? And also the Sylphlands and Kobold mines?

    Do you know what "Sanctuary" means?
    (10)



    Baby, tell me, what's your motive?

  6. #6
    Player
    Paranoir's Avatar
    Join Date
    Jan 2012
    Posts
    15
    Character
    Six Feetunder
    World
    Behemoth
    Main Class
    Machinist Lv 70
    There's a point where perceived quality or life, or convenience changes end up taking away from the game, not give to it. Why have big open world zones if you never actually need to travel. I thought the point of far off places was, you know, that they're far off and as such you need to put in some travel time to get there.

    What you're describing is a community/overcrowding issue, which sucks, but the fix isn't to make travel meaningless, and large zones feel small.
    (0)

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Paranoir View Post
    Why have big open world zones if you never actually need to travel.
    Why have big open world zones if you can just fly over them and treat them as pretty scenery or tab out while on autorun? >_>

    You can just put a loading screen with the scenery instead at that point.
    (0)

  8. #8
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    No, we have enough to move around, your problem is your server so more aetherytes won't fix it, if anything you should ask for some summoneable marks that require the party to do/bring something special first, like a fisher catching a sea monster.
    (0)

  9. #9
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    I would actually welcome some difficulty navigating like adding flying, swimming, paroling mobs that aggro can apply heavy and are actually dangerous. Ya know, that difficulty stuff.
    (0)

  10. #10
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by azura84 View Post
    I would actually welcome some difficulty navigating like adding flying, swimming, paroling mobs that aggro can apply heavy and are actually dangerous. Ya know, that difficulty stuff.
    How it's that difficult? All you need to do is learn a safe route or change to DOL and use Stealth or go tank and don't care.
    (0)
    Last edited by Driavna; 05-07-2017 at 08:45 PM.

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