Quote Originally Posted by Daniolaut View Post
I hope people posting here realize you have about 15 abilities at level 30.....

And I KNOW no one would be playing this game if it was capped at level 30.....

Never once have I seen a thread saying we should have anywhere near 15 abilities and that they love level 30 combat and feel that’s where the game should be until this thread.
But we don't have 15 actual player Actions (e.g. separable decisions) available at level 30. In some cases we scarcely have that many at level 70.
Natively, a Dragoon, for instance, can only HT, Combo 1, Combo 2, AoE Combo, Jump>Mirage, Dive/60>Mirage, Dive/120, Litany, Sight, Geir/Nost, Surge, Elusive, and Talon. 13 actual separable actions comprise the whole of its job. Assuming there was a melee death just after Tactician and a debuff that could actually be usefully cleansed by Crutch, that's only 3 more than dungeon-useful Role Actions, and 4 more than raid-useful Role Actions. When almost half your decisions are lackluster auxiliary system bloat, something's wrong.
When asking for 16 or so good keys we're not assuming the same button inefficiency as is notorious in the current game. We're assuming something a little more intuitive and sensible.