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  1. #35
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    Join Date
    Dec 2012
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    Limsa Lominsa
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    1,066
    Quote Originally Posted by SDaemon View Post
    My bread and butter full rotation at level 70 is roughly 15 different keys/abilities. At level 30 that rotation is missing several abilities that flesh it out and make it flow so yeah at level 30 I'd be a bit bored. Regardless 15 abilities is enough to have a fun and meaningful gameplay so long as the rotation and abilities are exciting and flow.
    Are you talking about SAM? If so i find SAM about as boring as MNK except even more boring cause it has less of the literal meaning of "abilities" (such as shoulder tackle, steel peak, Kahmeham...i mean elixer field etc.) as MNK does. WAR is another job i find extremely boring in comparison, due to its lack of abilities.

    To me the most fun jobs are DRG and DRK which have a ton of GCD's and oGCD's. Reducing the game to 15 actions for all jobs would be difficult to create jobs with differing identities, and for players such as myself make the game horribly boring.

    So yeah turning all jobs into SAM/WAR would be horribly boring. (Funny enough those are 2 very popular jobs, WAR being the most popular tank and i find is deadly boring.)

    DRG has 22 "key" actions, then it has role abilities that give it a bit more flair (all jobs do, but DRG has the most actions akin to DRK.)

    Reducing DRG to 15 actions you'd lose a ton of its identity and enjoyment throughout the leveling process. I believe DRG is more fun now that Wheeling always procs off chaos (in 3.0 this wasnt the case) but now youre forced to use blood of the dragon to keep it up at level 60. So overall DRG is exceedingly more fun, and the most fun.

    I stand behind 35 actions being the magic number. (including role abilities and all other actions.)

    If you like few actions play WAR/SAM, enjoy many actions? Play DRK/DRG. Thats why there are multiple jobs. So every personality can find something they enjoy. Asking for SE to reduce all jobs actions to the same number and making them all the same and doing all the same damage and the same healing and the same mitigation ... they are all going to be the same, and half the playerbase is going to quit. So again. no thanks to making them the same and reducing the enjoyment for others who play different style jobs.
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    Last edited by Daniolaut; 10-14-2018 at 12:15 PM.