Quote Originally Posted by Nihility View Post
same deal with tank cooldowns, they all have this big line of cooldowns that they just go down as tank buster skills roll out. Just figure out how often you want tanks to be able to reduce damage and give them like 2 to use with appropriate cooldowns

if they wanted to they could get every class down to like 20 buttons or so i would imagine. Cleaning up cooldowns, combos, and skills that are super similar would go a very long way
Tanks would be more fun if they had to manage weaponskills or spells to mitigate, similar to Inner Beast, instead of just pressing a button. For example:

Paladin's Clemency could guarantee that attacks are blocked while it's casted, and add a barrier to its healing (like Adloquium).

Dark knight could have a weaponskill that sacrifices 10% of their max HP to add a barrier that blocks 200% of the HP sacrificed.

Warrior's Inner Beast could have its cost reduced to 1 Wrath, heal them for 4x the damage dealt and adding a barrier.

Just throwing some ideas. I'm not really a fan of how many generic "reduces damage" cooldowns we have, it's not only bloated, but it's boring as well.