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  1. #71
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by XiXiQ View Post
    that's what we have already.
    In a select few cases.
    (0)

  2. #72
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nixxe View Post
    In a select few cases.
    it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
    (1)

  3. #73
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by XiXiQ View Post
    it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
    Except that I'd make them into actual combos. So using Fast Blade, Savage Blade, then Riot Blade would actually do something different instead of a 100 potency attack. For those who haven't played Gladiator you do NOT use Riot Blade after Savage Blade. They don't combo. I'd like to see that change. This way a rotation might be 123132142134 or something else entirely determined by the circumstance. Otherwise its just 123145 repeat like we have now.

    Something kinda like Xenogears was if anyone remembers that.
    (0)

  4. #74
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    2 pages of the cross hot bar is good.
    (0)

  5. #75
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,064
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by XiXiQ View Post
    it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
    Easiest way to save hotbar space with combos would just be to have the option to condense them into one keybind, with only branching combos needing 2+, so a DRK's Souleater combo would be 122 instead of 145 or something.
    (1)

  6. #76
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Given NIN presses 1 or 2 or 3 (+1 the activation) buttons to activate a skill, this results to a grand total of 39 (MiKu!) (3 1-button, 9 2-buttons, and 27 3-buttons) different skills activable with 4 buttons omg. Did maybe SE already figured out how to reduce buttons number?
    (0)

  7. #77
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Kaethra View Post
    Except that I'd make them into actual combos. So using Fast Blade, Savage Blade, then Riot Blade would actually do something different instead of a 100 potency attack. For those who haven't played Gladiator you do NOT use Riot Blade after Savage Blade. They don't combo. I'd like to see that change. This way a rotation might be 123132142134 or something else entirely determined by the circumstance. Otherwise its just 123145 repeat like we have now.

    Something kinda like Xenogears was if anyone remembers that.
    I also wouldn't mind combos activating out of order (with some limits of course) and having the "loss" of potency act as the penalty. Could lead to more "reactive" playstyles with considerably more lenient dps loss results (since they want to bring the bottom line up anyways).
    (0)

  8. #78
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by XiXiQ View Post
    it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
    It wasn't just about combos. It was about branching combos. Only tanks and ninjas really have those, aside from ninja mudras. The DRG fourth combo ability is a mere shadow of that system and monks have intertwined combos. Presumably their suggestion would entail increasing the number of possible combinations as well.
    (2)

  9. #79
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    threads like this cause games to be really dumbed down. Look at WoW, "hey I got 4 attack buttons to press, yay!" Just saying be careful what you ask for.
    (0)

  10. #80
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I'm fine with the current amount of skills, but I think certain skills should be consolidated- true thrust and impulse drive combos as an example
    (1)
    Last edited by Vincent_Mateus; 05-09-2017 at 01:10 AM.

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