Results 1 to 10 of 138

Hybrid View

  1. #1
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nixxe View Post
    In a select few cases.
    it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
    (1)

  2. #2
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by XiXiQ View Post
    it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
    Except that I'd make them into actual combos. So using Fast Blade, Savage Blade, then Riot Blade would actually do something different instead of a 100 potency attack. For those who haven't played Gladiator you do NOT use Riot Blade after Savage Blade. They don't combo. I'd like to see that change. This way a rotation might be 123132142134 or something else entirely determined by the circumstance. Otherwise its just 123145 repeat like we have now.

    Something kinda like Xenogears was if anyone remembers that.
    (0)

  3. #3
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Kaethra View Post
    Except that I'd make them into actual combos. So using Fast Blade, Savage Blade, then Riot Blade would actually do something different instead of a 100 potency attack. For those who haven't played Gladiator you do NOT use Riot Blade after Savage Blade. They don't combo. I'd like to see that change. This way a rotation might be 123132142134 or something else entirely determined by the circumstance. Otherwise its just 123145 repeat like we have now.

    Something kinda like Xenogears was if anyone remembers that.
    I also wouldn't mind combos activating out of order (with some limits of course) and having the "loss" of potency act as the penalty. Could lead to more "reactive" playstyles with considerably more lenient dps loss results (since they want to bring the bottom line up anyways).
    (0)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,067
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by XiXiQ View Post
    it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
    Easiest way to save hotbar space with combos would just be to have the option to condense them into one keybind, with only branching combos needing 2+, so a DRK's Souleater combo would be 122 instead of 145 or something.
    (1)

  5. #5
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by XiXiQ View Post
    it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
    It wasn't just about combos. It was about branching combos. Only tanks and ninjas really have those, aside from ninja mudras. The DRG fourth combo ability is a mere shadow of that system and monks have intertwined combos. Presumably their suggestion would entail increasing the number of possible combinations as well.
    (2)