it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
Except that I'd make them into actual combos. So using Fast Blade, Savage Blade, then Riot Blade would actually do something different instead of a 100 potency attack. For those who haven't played Gladiator you do NOT use Riot Blade after Savage Blade. They don't combo. I'd like to see that change. This way a rotation might be 123132142134 or something else entirely determined by the circumstance. Otherwise its just 123145 repeat like we have now.it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
Something kinda like Xenogears was if anyone remembers that.
I also wouldn't mind combos activating out of order (with some limits of course) and having the "loss" of potency act as the penalty. Could lead to more "reactive" playstyles with considerably more lenient dps loss results (since they want to bring the bottom line up anyways).Except that I'd make them into actual combos. So using Fast Blade, Savage Blade, then Riot Blade would actually do something different instead of a 100 potency attack. For those who haven't played Gladiator you do NOT use Riot Blade after Savage Blade. They don't combo. I'd like to see that change. This way a rotation might be 123132142134 or something else entirely determined by the circumstance. Otherwise its just 123145 repeat like we have now.
Something kinda like Xenogears was if anyone remembers that.
Easiest way to save hotbar space with combos would just be to have the option to condense them into one keybind, with only branching combos needing 2+, so a DRK's Souleater combo would be 122 instead of 145 or something.it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
It wasn't just about combos. It was about branching combos. Only tanks and ninjas really have those, aside from ninja mudras. The DRG fourth combo ability is a mere shadow of that system and monks have intertwined combos. Presumably their suggestion would entail increasing the number of possible combinations as well.it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
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