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  1. #21
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Good topic!

    Two hot bars are enough. Anything more than 1 through =, Shift + 1 through Shift + = is excessive. So, to answer the OP's question, twenty five abilities or more are too many skills.

    Yes, by using Ctrl and Alt, you can double the amount of skills available but can an average player actually keep track of that many different skills? Humans aren't that good at multi-tasking or remembering more than seven digits in a row.

    This is good instance where less is more. Too many skills results in many skills being forgotten in the heat of battle. It's much better to have a smaller set of skills which will be constantly used in combat which is why two hot bars full of abilities are a good amount of skills. Twenty four are enough slots to have your combos, utilities, and situational abilities without overwhelming the player with choice.
    (5)

  2. #22
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Well id say about the 20 range for active use skills is right (at least usable every minute or so think more debuff rotation skills that ogcd buffs). But going over that with long term maintenace or out of combat buffs/skills or highly conditionals isnt bad. Such things would include tank stances, protect, stoneskin 2, rez, LB, summons (SMN/MCH), rotation improved maintenance skills like nins huton (could use more like this). So total skill count could pretty manageably hit 40ish, by all means if you include all the mudra combos ninjas have the most job skills in the game, but due to being combo patterns the button count is lowered.

    Rotating combo buttons would help a ton i used to make em with macros in my WOW days, tho i did like it being built in when i played GW2, tho for FFXIV theyd have to be based on the end of the combo to accomodate shared start ups. Like for example ninja has 4 combo finishers but just 1 starter and one middle, question is how to make the tooltip reflect this with out adding too many bloat skills, but even them for my nins 9 box of primary use skills itd still make 2 more spaces even with unique start ups.

    Other options for less painful skill bloat is add more options to long term ignored buffs/debuffs like Foe's Requiem on bard, maybe let bards choose one of 2 or 3 songs (exclusive use, kind of like can't have both Mage's Ballad and Army's Paeon running concurrently on 1 bard) with similarly potent effects but for different purposes, like increases healing recieved or boosts physical damage or improves defense, but to the point where you could say, this group needs this one or this fight prefers that one, so maybe youd use 2 in a raid size boss fight. Skills with more tactical decision making rather than hit everything, more like tank LB mechanics but less do or die.
    (2)
    Last edited by OcieKo; 05-07-2017 at 07:11 AM. Reason: Typos additions etc

  3. #23
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Judging by the DF story thread, it would seem any more than 5 is too much >.>
    (0)

  4. #24
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    9001, one too many.
    Though realistically maybe 1-3 buffs, 1-5 ogcd, 6 ocd (enough for 2 different combos) 1 -3 aoe things
    (0)

  5. #25
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Your normal skills + PVP skills + those god awful chat icons. (If anyone uses the damn things)

    ^ That...that's too many.
    (2)

  6. #26
    Player
    Zephyrin's Avatar
    Join Date
    Mar 2011
    Posts
    610
    Character
    Zephyrin Ambervale
    World
    Moogle
    Main Class
    Paladin Lv 70
    More than one skill is already too many according to many players in Dun Scaith. More salt please.
    (0)

  7. #27
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    For our combat related stuff (i.e. the stuff we use most often), I don't think we should have anymore than 1 to = and Alt/Ctrl 1 to =.

    That is to say, two rows of abilities, at most. I'm fine with less also.
    (2)

  8. #28
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Quote Originally Posted by Kaethra View Post
    5-6 active skills.
    1-3 cooldowns.
    2-4 situationals..
    Still Sounds better than every drg in DF.
    (0)

  9. #29
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    No more than 2 full hot bars for in combat skills. Anything more than 24 skills feels like bloat imo.
    (8)

  10. #30
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    really there's 2 choices - reduce the amount of skills by half, or add a proper macro system that can combine sets without timing interference. I play with a controller, and every time you need to switch, that's more buttons/time involved that has zero to do with any of the skills. I've pretty much worn out the shoulder button on the controller. Stuff like casting 3x stones, 3x ruin, 3x thunder 4x ice/fire, they should simply scale automatically. one single target and one aoe (or one cast, one instant) is all that's required. Then there's the most pointless one, ninja viper/wasp. Two buttons that gives you your full dps? that you only have to press once in a blue moon? make it a trait, it's a waste of space.
    (3)

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