Quote Originally Posted by NovaLevossida View Post
There's a lot of redundant stuff in there
Easily this game's biggest problem. There's so many buttons that exist just for the sake of existing, contributing nothing meaningful to the job as a whole. For example, why does Hot Shot exist? It's literally just a button you are forced to hit every 30 seconds so you maintain the 5% damage increase. This isn't fun or engaging gameplay, it's just dull and tedious maintenance busywork.

Quote Originally Posted by Ririta View Post
GW2 has the best system for this kind of combat. One auto attack spell and the rest are cooldowns. Change stance/weapon and you get different spells. My Elementalist has like 25 spells on 10 buttons.
Pretty much sums up my opinion on the matter. While I would never expect FFXIV to reduce to only a few buttons, the GW2 button system is what FFXIV should aspire to.

Quote Originally Posted by Ririta View Post
Back to FFXIV, I don't understand why we need to bind all those skills. For example, Chaos Thrust and True Thrust combos could've been 2 buttons instead of 6. Cleric Stance could change our hotbar to be a DPS one, since we won't be healing when it's active, and won't be DPSing when it's not..
Pretty much hits the nail on the head for how things should work in FFXIV, if FFXIV were to adopt the GW2 button system. For those who are unaware of GW2's buttons, the reason Chaos Thrust and Full Thrust combos would be two buttons instead of six is because in the GW2 system, hitting one of the initiators (Impulse Drive and True Thrust respectively) would just replace the initiator's button with the second combo button (Disembowel and Vorpal Thrust respectively). Hitting the second combo button would replace it with the third combo button in turn.