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  1. #11
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Dzian View Post
    Nor does anyone ever use blunt arrow or jugulate with the actual intent of silencing an enemy. same again with steel peak or jugulate (under wasp) or brutal swing.. never actually saved or used for an actual stun just spammed on cooldown... ultimately makes all those skills worthless and not needed.
    Uhhh in Weeping City Beguiling Mist needs to be handled with a silence, if not you wipe, and way back in T5 if you didn't have a stun or bind then Dreadknights were much harder to deal with. The reason those skills seem worthless is because of SEs design philosophy of wanting all classes to be accepted and functional in fights. That's why most content is nothing more than mechanic dance with very very little skill set requirements.

    Aside from that when it comes to skill quantity, I'd be so bold to say that we should only really need one bar for melee/tank/ranged physical/caster and two for healers. No idea in the slightest how that would be accomplished but I feel it would make skill bloat irrelevant. With having skills from 2.0-4.0 and not exactly knowing how they're working this new system, I'd be pressed to believe that SE is also thinking less is better.
    (3)
    Last edited by Jetstream_Fox; 05-07-2017 at 04:56 AM.