Results 1 to 10 of 138

Hybrid View

  1. #1
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Martin_Arcainess View Post
    more options for us to choose from
    It's never a choice.

    Anyway, more than 10 is too much.

    GW2 has the best system for this kind of combat. One auto attack spell and the rest are cooldowns. Change stance/weapon and you get different spells.

    My Elementalist has like 25 spells on 10 buttons.

    Back to FFXIV, I don't understand why we need to bind all those skills. For example, Chaos Thrust and True Thrust combos could've been 2 buttons instead of 6. Cleric Stance could change our hotbar to be a DPS one, since we won't be healing when it's active, and won't be DPSing when it's not.

    Playing on controller helps but it's still has a rather high learning curve.
    (17)
    Last edited by Ririta; 05-07-2017 at 05:15 AM.

  2. #2
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ririta View Post
    It's never a choice.

    Anyway, more than 10 is too much.

    GW2 has the best system for this kind of combat. One auto attack spell and the rest are cooldowns. Change stance/weapon and you get different spells.
    GW2 is a distinctly different game. Its depth of combat comes from skills paired with constant movement; FFXIV doesn't have this attribute. If we had only 10 abilities in FFXIV, the game would be incredibly boring.

    Back to FFXIV, I don't understand why we need to bind all those skills. For example, Chaos Thrust and True Thrust combos could've been 2 buttons instead of 6. Cleric Stance could change our hotbar to be a DPS one, since we won't be healing when it's active, and won't be DPSing when it's not.
    Chaos Thrust and True Thrust, as combos, would be boring and devoid of any semblance of skill. That's why they aren't two buttons. Lengthening the combo requires players to maintain proper positioning whilst dodging ground AoE attacks and engaging attacks; a single button for a combo would either not involve this balancing act, or would be too rigid.

    Cleric's Stance also can't just 'change our hotbar' because sometimes, WHMs DO heal whilst in Cleric's Stance. It's not ideal, but every so often, something bad happens right after Cleric's Stance is brought up. At that point, it's better to toss off a weak heal than none at all (or Benediction if need be).

    ----------

    As to the OP's question, I think there are 'too many' skills if certain abilities become effectively ignored for the sake of button management. The exact number varies based on the game system. FFXI, for instance, could handle far more abilities than FFXIV because its combat was slower-paced, thereby improving the ability management side of things. GW2, being so active with regards to movement, can't handle as many abilities as FFXIV can. For XIV itself, I'd peg the number of manageable skills at around 45-50. If it starts approaching 60, I think that will be 'too much'.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vhailor View Post
    GW2 is a distinctly different game. Its depth of combat comes from skills paired with constant movement; FFXIV doesn't have this attribute. If we had only 10 abilities in FFXIV, the game would be incredibly boring.
    While true, shouldn't that point out how little FFXIV has going on underneath its skill arsenals to actually make them interesting. Is that not a more important place to start?

    Quote Originally Posted by Vhailor View Post
    Chaos Thrust and True Thrust, as combos, would be boring and devoid of any semblance of skill. That's why they aren't two buttons. Lengthening the combo requires players to maintain proper positioning whilst dodging ground AoE attacks and engaging attacks; a single button for a combo would either not involve this balancing act, or would be too rigid.
    How is there any difference apart from button count (bloat) in an entirely GCD-locked game between a 3-part skill auto-activating its next step within the same decision on the following GCD vs. you queuing each of three parts for, effectively, the same skill (same decision) each with a different key? There is no difference in length. There is no difference in positioning. One is simply automatically "macroed" for you as to spare you a total of 4 (6 as of HW) keys. You still have to reposition, very rapidly in the case of F&C/WT, before each GCD refreshes.

    Quote Originally Posted by Vhailor View Post
    Cleric's Stance also can't just 'change our hotbar' because sometimes, WHMs DO heal whilst in Cleric's Stance. It's not ideal, but every so often, something bad happens right after Cleric's Stance is brought up. At that point, it's better to toss off a weak heal than none at all (or Benediction if need be).
    That's certainly the case, but no system has ever been developed or refused over nonessentials. Even now, I hear as many claims as point out its weak-heal necessity that Cleric Stance ought either to be punishing enough to be a real concern, or removed outright as to save Conjurers/Healers that key-space. Unless the difference between 0% healing potency and 30% healing potency over the 5-second window would prevent the use of Cleric Stance entirely, then the ability to toss out weak heals is not worth the button count. That said, as the two arsenal sets that would otherwise be separated are far from even, and neither half would have nearly the key count of an unsplit arsenal class (e.g. any DPS or tank), truly splitting the keys into an offensive and curative set would feel... off, to say the least. Moreover, we may yet see Cleric Stance become something unique to Conjurer, that may or may not (effectively) be a mere set-toggle, while Scholar and Astrologian each take on their own stance mechanic, if any.
    (1)

  4. #4
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Ririta View Post
    It's never a choice.

    Anyway, more than 10 is too much.

    GW2 has the best system for this kind of combat. One auto attack spell and the rest are cooldowns. Change stance/weapon and you get different spells.

    My Elementalist has like 25 spells on 10 buttons.

    Back to FFXIV, I don't understand why we need to bind all those skills. For example, Chaos Thrust and True Thrust combos could've been 2 buttons instead of 6. Cleric Stance could change our hotbar to be a DPS one, since we won't be healing when it's active, and won't be DPSing when it's not.

    Playing on controller helps but it's still has a rather high learning curve.
    I could not possibly disagree more. I find GW2's combat to be boring and stale with very little choices in my skills. Half of the builds basically require you to spam maybe one or two abilities with all the rest being situational at best.

    If you are an elementalist, then yes that is different as they have a ton of abilities on any build. But my warrior for instance? Spam 1 and 2. Switch to other set if I need rang and spam 1. /yawn
    (0)