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  1. #81
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    For me, it's 32 skills.

    2 cross hotbars worth of skills. Any more than that and it becomes more difficult and time consuming to juggle bars to get to the commands you want. I believe that all jobs should be streamlined to hit a nice total of about 28 job/class skills with another 4 cross role skills.

    Pet classes make it more difficult since you really need closer to 48 total skill slots to properly manage Pet Skills in addition to your own, and that's too much controller manipulation for me personally. Maybe one day I will figure out this 3rd cross hotbar arrangement, but for now I am comfortable with 32 commands on 2 cross hotbars.
    (1)

  2. #82
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Counting spells, FFXI mages had over 120 skills. Blue Mage had 160 I think. Most were tiers though, e.g. Cure 1-5, Cura 1-5, Curaga 1-5, Protect 1-5, Protectga, 1-5, Fire 1-6, Firaga 1-5, Flare, Flare II, etc...
    (0)

  3. #83
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lemuel81 View Post
    threads like this cause games to be really dumbed down. Look at WoW, "hey I got 4 attack buttons to press, yay!" Just saying be careful what you ask for.
    When certain Devs (read: developers who really like how a pendulum swings and like to emulate that with their development style) are the helm, I agree.

    This team is almost cautious to a fault, so I wouldn't expect such sweeping changes to occur here.
    (4)

  4. #84
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I think we've hit as many as I'm comfortable with at what we've got.

    Maybe a few less would be ideal, but I struggle to think of what to get rid of while still allowing StormBlood to add some new ones.
    (0)

  5. #85
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I think the game should be made with 16 skills in mind. That is how many skills fit in 1 standard cross hot bar. Having to switch between more then one feels somewhat clunky. Would like it very much if there were 16 main skills that are used frequently.
    (7)

  6. #86
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lemuel81 View Post
    threads like this cause games to be really dumbed down. Look at WoW, "hey I got 4 attack buttons to press, yay!" Just saying be careful what you ask for.
    Games can work much better with a simpler set up. I think FFXIV can be much better with less abilities because often there are too many to press with a controller. If I look at the wow paladin they have 5 attack buttons however the order in which you use skills matters it can make the difference between doing 50k dps to 1 million dps.

    I do think FFXIV needs less buttons due to the fact that the controller is used as one of the main ways to play the game and shuffling between cross hot bars isn't fun or intuitive if you need to hit more then 16 buttons.
    (5)

  7. #87
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    I'm on controller and i'm fine with what i've got now. It'll be uncomfortable with more.
    (2)

  8. #88
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zumi View Post
    I do think FFXIV needs less buttons due to the fact that the controller is used as one of the main ways to play the game and shuffling between cross hot bars isn't fun or intuitive if you need to hit more then 16 buttons.
    At present you don't really need to shuffle that much on any of the jobs. It's all down to how players lay things out.

    My ninja for example pretty much only ever has to press r1 and swap sets once every 90 seconds for duality and dream within a dream. And it's also laid out in such a way that I can take 10 or 15 seconds to swap back depending on my mudras.

    It's wierd as hell seeing some peoplesort layouts where there literally swapping sets every 3 seconds. Way to many button presses.

    Often feel this is where a lot of the bloat comes from just bad layouts that add unnecessary button presses.
    (0)

  9. #89
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    16 so I don't have to switch crossbars every second.
    No, there's no need to make Dismantle and Rend Mind as two different skills for more bloat.
    No, there's no need to make Hawk's Eye, Blood for Blood and Raging Strikes as 3 skills when they all do the same function.
    No, there's no need to make useless skills like Haymaker and Stella.
    (4)

  10. #90
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I'm now in the process to try myself playing with only a 12-skill bar. I've already noticed, in the big numbers of a full duty from start to end, not using some skills will affects something like... exaggerating ... 10% loss on dps ?

    Maybe giving that 10% back to the really used skills, will halven our skill bars and keep the status quo on dps and changes nothing on the 'identity' of a job, and still room for emergency/conditional skills around.

    I lol'd to PLD's Shield Swipe, literally useless and I don't miss it in any content whatsoever. Hell, it activates only after a block, as if it does something OP but didn't...

    Edit: a note about pacification. It stops weaponskills. Pacificate a mob in a pull of 200 is totally useless, as long in that pulls your first priority is generate aggro to let the blm do his job. Hitting a mob with a little more potency than the aggro combo is not your priority there. So let talk about doing it to a boss. Good luck to pacificate a boss. You need it. If the boss is a caster, maybe it dies because was laughing so hard at you to choke himself to death, as long as casters don't even notice they got a pacification. If not a caster, ho well, a skill that does a little more dps, but I can use only after I got enough luck to block an attack, isn't really that useful, I'm still thinking I have better buttons to press to use that 1,3s of time.
    (2)
    Last edited by LalaRu; 05-11-2017 at 07:07 PM.

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