You can have up to 40 buttons on controller before having to switch cross hotbars, using r+l and the wCross hotbars.
Edit: kept miscounting, not in game to check visually.
Last edited by 347SPECTRE; 10-13-2018 at 07:20 AM.
Over 9000 is too many.
Technically, you can have 48 different skills set on controller without using R1 to switch sets. Set 1(just because it's the default one) give 16, R2+L2 is 8 more, L2+R2 8 more, then double tapping either L2 or R2 is 8 more for each of those(totalling 16). 16+8+8+16 = 48
Of course this all relies on someone enabling all 3 of the cross hotbar types.
I hope people posting here realize you have about 15 abilities at level 30.....
And I KNOW no one would be playing this game if it was capped at level 30.....
Never once have I seen a thread saying we should have anywhere near 15 abilities and that they love level 30 combat and feel that’s where the game should be until this thread.
Last edited by Daniolaut; 10-14-2018 at 09:37 AM.
And I say about 35 is a good number. Anything over 40 is just a mess.
And to add, I use gamepad, and I do not use the W cross hot bar system. (Or whatever it’s called.)
I use 3 hot bars and a 4th what I call a “hidden hot bar.”
People saying they only want to use 1-2 hot bars really need to practice or organize their hot bars. It’s not hard to use 4 hot bars at all....like not hard at all. lol
I also have all jobs level 70 and not a single job, do I forget where my abilities are.... and again, I use 3-4 hot bars.
It’s not complicated one bit.
Last edited by Daniolaut; 10-14-2018 at 09:38 AM.
My bread and butter full rotation at level 70 is roughly 15 different keys/abilities. At level 30 that rotation is missing several abilities that flesh it out and make it flow so yeah at level 30 I'd be a bit bored. Regardless 15 abilities is enough to have a fun and meaningful gameplay so long as the rotation and abilities are exciting and flow.I hope people posting here realize you have about 15 abilities at level 30.....
And I KNOW no one would be playing this game if it was capped at level 30.....
Never once have I seen a thread saying we should have anywhere near 15 abilities and that they love level 30 combat and feel that’s where the game should be until this thread.
Are you talking about SAM? If so i find SAM about as boring as MNK except even more boring cause it has less of the literal meaning of "abilities" (such as shoulder tackle, steel peak, Kahmeham...i mean elixer field etc.) as MNK does. WAR is another job i find extremely boring in comparison, due to its lack of abilities.My bread and butter full rotation at level 70 is roughly 15 different keys/abilities. At level 30 that rotation is missing several abilities that flesh it out and make it flow so yeah at level 30 I'd be a bit bored. Regardless 15 abilities is enough to have a fun and meaningful gameplay so long as the rotation and abilities are exciting and flow.
To me the most fun jobs are DRG and DRK which have a ton of GCD's and oGCD's. Reducing the game to 15 actions for all jobs would be difficult to create jobs with differing identities, and for players such as myself make the game horribly boring.
So yeah turning all jobs into SAM/WAR would be horribly boring. (Funny enough those are 2 very popular jobs, WAR being the most popular tank and i find is deadly boring.)
DRG has 22 "key" actions, then it has role abilities that give it a bit more flair (all jobs do, but DRG has the most actions akin to DRK.)
Reducing DRG to 15 actions you'd lose a ton of its identity and enjoyment throughout the leveling process. I believe DRG is more fun now that Wheeling always procs off chaos (in 3.0 this wasnt the case) but now youre forced to use blood of the dragon to keep it up at level 60. So overall DRG is exceedingly more fun, and the most fun.
I stand behind 35 actions being the magic number. (including role abilities and all other actions.)
If you like few actions play WAR/SAM, enjoy many actions? Play DRK/DRG. Thats why there are multiple jobs. So every personality can find something they enjoy. Asking for SE to reduce all jobs actions to the same number and making them all the same and doing all the same damage and the same healing and the same mitigation ... they are all going to be the same, and half the playerbase is going to quit. So again. no thanks to making them the same and reducing the enjoyment for others who play different style jobs.
Last edited by Daniolaut; 10-14-2018 at 12:15 PM.
But we don't have 15 actual player Actions (e.g. separable decisions) available at level 30. In some cases we scarcely have that many at level 70.I hope people posting here realize you have about 15 abilities at level 30.....
And I KNOW no one would be playing this game if it was capped at level 30.....
Never once have I seen a thread saying we should have anywhere near 15 abilities and that they love level 30 combat and feel that’s where the game should be until this thread.When asking for 16 or so good keys we're not assuming the same button inefficiency as is notorious in the current game. We're assuming something a little more intuitive and sensible.Natively, a Dragoon, for instance, can only HT, Combo 1, Combo 2, AoE Combo, Jump>Mirage, Dive/60>Mirage, Dive/120, Litany, Sight, Geir/Nost, Surge, Elusive, and Talon. 13 actual separable actions comprise the whole of its job. Assuming there was a melee death just after Tactician and a debuff that could actually be usefully cleansed by Crutch, that's only 3 more than dungeon-useful Role Actions, and 4 more than raid-useful Role Actions. When almost half your decisions are lackluster auxiliary system bloat, something's wrong.
Anything more than 36 (3 hotbars á 12 slots) is generally too much. Right now I simply leave out Shield Bash and Interject to round my PLD to 36 actions. 4.4 gave me free access to Awareness and Anticipation / Dark Dance and various other goodies, but 10 out of 10 cross role actions were simply too much and a tad unnecessary.
Pruning role actions would be needed, most notably making things like Rampart a baseline skill (I'd welcome the idea to give back Foresight and Shadowskin, both same effect as Rampart, to return the aestethics a bit) and cutting ALL stuns so its replaced by low blow or giving brutal swing and low blow back to WAR and DRK, but without potency while cutting the potency from shieldbash and make it the same effect as the others.
Naturally there are even more things to consider, but role actions right now are the primary offender since 4.4.
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