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  1. #111
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Martin_Arcainess View Post
    So the more skills we have the better more options for us to choose from and makes the battle style more fun to do. But to what point is considered too many skills? 20? 30? 40?? 50?!?

    Me? I think around 25ish mark is a enough skills for any player to have.
    Yeah 25 sounds good. 30+ is silly and bloated. absolutely no reason to need 30 binds to play a class.
    (1)

  2. #112
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    frankly, I'd be happy with 16 which is the amount of a single crossbar on controller. and yes, anything adding a buff every 30/45/60 secs should be dropped in favour of a trait % lift. More skills need to proc without needing a second button (like impact on rdm), things like emnity control and interrupts don't need so many different skills all doing a slight variation of the same thing.
    (4)

  3. #113
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I am fine with a max of 32 skills, that's the amount I can easily reach with 2 cross hotbars. I use W cross hotbar for sprint, LB and macros, so stuff like that doesn't count for the 32 skills.
    (1)

  4. #114
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Anything over two hotbars, including sprint is too many in my opinion.
    As people have said, most classes have a lot of redundant abilities and/or combos could easily be combined. I do understand the concerns people have that less buttons = less skill required but when it gets to 3 hotbars plus and you are playing on KB and Mouse you're also being tested on your organisational ability and reach (my son can comfortably reach 2-3 keys further across than I can, simply due to having larger hands).

    Button-bloat makes prolonged combat hard on the hands (the resulting strain being one of the main reasons many people dislike grinding in Eureka). The pruning at the end of HW felt just right to me, but now we are right back where we started.
    (3)
    Last edited by Solarra; 10-11-2018 at 09:26 PM.

  5. #115
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Anything more than about 8-10 core skills + some other (10-15) utility is really starting to push it.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #116
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    2 hotbars, including a few defensives, utility and sprint is just right tbh.

    There's a bit of artificial difficulty in ff14 rotations, where we get redundant weak off-gcd's, extra dots or debuffs, small 10 sec cd's with 5% impact or extra stages in combos that aren't really necessary just to pad things out. I imagine the idea is to create a situation where maintaining a DoT, 3 buffs/debuffs, watching all your cd's, position and avoiding every mechanic creates a sensory overload that feels like difficulty until you gain enough muscle memory to mitigate that overload. Too much however just takes away from enjoying the fight itself and being able to put full attention into the mechanics.

    FF14's not in a bad spot right now tbh. It certainly doesn't need dumbing down and I'd never want them to go the path WoW did which is hilariously over-simplified now, but it could do with some light trimming of the unnecessary stuff.
    (4)

  7. #117
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I would say that roughly three hotbars full of skills is good, but that's just me. I still like to have room for general things like a cpose button, limit breaks and mounts etc where I share a bar between jobs. More than that and the screen gets cluttered and things feel convoluted.
    (1)

  8. #118
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    16-24 is ideal to me, including situational and universals (Potion, Sprint, LB, Duty Action).

    But, that's still assuming that we're aiming for at least the depth than we have now. Now, it's not at all hard to take our current button count and fit all their decisions, playflow, and the like into that reduced button count with more intuitive deployment, and without losing a single option outside of Monk's gameplay (which could easily be revised to see an increase in control, rather than its core control element being removed or remaining so as per the pruning leading into Heavensward), but... this is XIV we're talking about.
    (3)

  9. #119
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    25 to 30 I think. Means if done right with the level cap at 80 we'd get a new skill roughly every 3rd level.

    I wouldn't be too bothered if it's lower or maybe even a tad higher, mostly I'd like all jobs to have the same amount of buttons.

    My Paladin actions fill out all my bars, means it looks like I forgot to equip half my skills when I swap to White Mage.
    (0)

  10. #120
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I cannot speak for PC. But as a PS4 player I currently use 48 with just 3 hot bars . For me personally you could add 1 more hotbar to add 16 more skills as a few of my 48 slots are used by emotes and mounts.

    As long as they dont go over 60 its fine with me. I think if they went the pvp route with combos it could open up more slots.
    (0)

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