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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Anything more than about 8-10 core skills + some other (10-15) utility is really starting to push it.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    2 hotbars, including a few defensives, utility and sprint is just right tbh.

    There's a bit of artificial difficulty in ff14 rotations, where we get redundant weak off-gcd's, extra dots or debuffs, small 10 sec cd's with 5% impact or extra stages in combos that aren't really necessary just to pad things out. I imagine the idea is to create a situation where maintaining a DoT, 3 buffs/debuffs, watching all your cd's, position and avoiding every mechanic creates a sensory overload that feels like difficulty until you gain enough muscle memory to mitigate that overload. Too much however just takes away from enjoying the fight itself and being able to put full attention into the mechanics.

    FF14's not in a bad spot right now tbh. It certainly doesn't need dumbing down and I'd never want them to go the path WoW did which is hilariously over-simplified now, but it could do with some light trimming of the unnecessary stuff.
    (4)

  3. #3
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I would say that roughly three hotbars full of skills is good, but that's just me. I still like to have room for general things like a cpose button, limit breaks and mounts etc where I share a bar between jobs. More than that and the screen gets cluttered and things feel convoluted.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    16-24 is ideal to me, including situational and universals (Potion, Sprint, LB, Duty Action).

    But, that's still assuming that we're aiming for at least the depth than we have now. Now, it's not at all hard to take our current button count and fit all their decisions, playflow, and the like into that reduced button count with more intuitive deployment, and without losing a single option outside of Monk's gameplay (which could easily be revised to see an increase in control, rather than its core control element being removed or remaining so as per the pruning leading into Heavensward), but... this is XIV we're talking about.
    (3)

  5. #5
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    25 to 30 I think. Means if done right with the level cap at 80 we'd get a new skill roughly every 3rd level.

    I wouldn't be too bothered if it's lower or maybe even a tad higher, mostly I'd like all jobs to have the same amount of buttons.

    My Paladin actions fill out all my bars, means it looks like I forgot to equip half my skills when I swap to White Mage.
    (0)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,380
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I cannot speak for PC. But as a PS4 player I currently use 48 with just 3 hot bars . For me personally you could add 1 more hotbar to add 16 more skills as a few of my 48 slots are used by emotes and mounts.

    As long as they dont go over 60 its fine with me. I think if they went the pvp route with combos it could open up more slots.
    (0)

  7. #7
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Felis View Post
    3 crosshotbars are still comfortable to navigate during battle with controller
    16 slots * 3 = 48 skills. Maybe 42 skills to save some slots for pots and macros
    You can have up to 40 buttons on controller before having to switch cross hotbars, using r+l and the wCross hotbars.

    Edit: kept miscounting, not in game to check visually.
    (0)
    Last edited by 347SPECTRE; 10-13-2018 at 07:20 AM.

  8. #8
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by 347SPECTRE View Post
    You can have up to 40 buttons on controller before having to switch cross hotbars, using r+l and the wCross hotbars.

    Edit: kept miscounting, not in game to check visually.
    Technically, you can have 48 different skills set on controller without using R1 to switch sets. Set 1(just because it's the default one) give 16, R2+L2 is 8 more, L2+R2 8 more, then double tapping either L2 or R2 is 8 more for each of those(totalling 16). 16+8+8+16 = 48

    Of course this all relies on someone enabling all 3 of the cross hotbar types.
    (0)

  9. #9
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Avatre View Post
    Technically, you can have 48 different skills set on controller without using R1 to switch sets. Set 1(just because it's the default one) give 16, R2+L2 is 8 more, L2+R2 8 more, then double tapping either L2 or R2 is 8 more for each of those(totalling 16). 16+8+8+16 = 48

    Of course this all relies on someone enabling all 3 of the cross hotbar types.
    Not sure where you're getting the extra bar from, but with L+R and both wCross Hotbars, you have 5 sets of 8 buttons. 8x5=40

    (0)
    Last edited by 347SPECTRE; 10-14-2018 at 09:47 PM.

  10. #10
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Over 9000 is too many.
    (0)

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