When skills take up more than 2 bars. To me that is when there is to many skills. 3 hot bars just blocks my vision and makes it harder in fights.
When skills take up more than 2 bars. To me that is when there is to many skills. 3 hot bars just blocks my vision and makes it harder in fights.
Personally, I think there are two upper bounds. One is control, obviously; I'd say somewhere around 40-45 would be the maximum number of abilities to have.
The second upper bound, however, is lower, and that's how many abilities make sense from a gameplay perspective. FFXIV's mechanics are so simple right now that it just doesn't make sense to have more than, say, 25-30 abilities. Beyond that, you start getting a feeling of multiple abilities for the same thing, or outright useless abilities that don't deserve a place in anyone's rotation, ever. Were SE to introduce more complexity into the combat (meaningful crowd control; more intricate situational combos; etc.), then it might be more reasonable to approach 40-45. As-is, though, I can't fathom what an additional 15 abilities would look like for most jobs.
I play on controller and so far everything more or less fits into 2 bars, with a bit of overflow into my L2+R2 for things like Limit Break, Raise, or stances. I dislike doing R2>L2 and L2>R2 because I know I'll fumble them when needed. So that's 40 buttons I'm comfortable with. Any more bars and I lose the ability to just tap R1 to swap instantly. I probably could get used to opening it up some, but I think this is a decent system.
I have it generally set up with healing/tanking/single target on bar 1, DPS/DPS/AoE on bar 2. It's not hard and fast, with some abilities doubling up, or having to overflow into the other one due to space issues, but that's more or less the philosophy I go into it with. So far Scholar is the only one that I can't do this with and have resorted to having things like Place/Heel on the W-crossbar. It's one of the reasons SCH is my least played healer.
24 (including pots + sprint). + 16 for very infrequently/situational used skills like LB.
Im alright with 2 hot bars for combat
But paladin and Ast also really pushing it and 1 for overworld like sprint mount emotes etc
I can comfortably swap between the 2 and if i need sprint in duty its not annoying to get too
Honestly DOH classes with a soul stone attached is a bit bloated. While macros are handy (and clunky to make work half the time), they shouldn't be the real fix. Nearly 4 hotbars worth of buttons and you still don't have enough cross-class skills half the time.
Yeah 25 sounds good. 30+ is silly and bloated. absolutely no reason to need 30 binds to play a class.
frankly, I'd be happy with 16 which is the amount of a single crossbar on controller. and yes, anything adding a buff every 30/45/60 secs should be dropped in favour of a trait % lift. More skills need to proc without needing a second button (like impact on rdm), things like emnity control and interrupts don't need so many different skills all doing a slight variation of the same thing.
I am fine with a max of 32 skills, that's the amount I can easily reach with 2 cross hotbars. I use W cross hotbar for sprint, LB and macros, so stuff like that doesn't count for the 32 skills.
Anything over two hotbars, including sprint is too many in my opinion.
As people have said, most classes have a lot of redundant abilities and/or combos could easily be combined. I do understand the concerns people have that less buttons = less skill required but when it gets to 3 hotbars plus and you are playing on KB and Mouse you're also being tested on your organisational ability and reach (my son can comfortably reach 2-3 keys further across than I can, simply due to having larger hands).
Button-bloat makes prolonged combat hard on the hands (the resulting strain being one of the main reasons many people dislike grinding in Eureka). The pruning at the end of HW felt just right to me, but now we are right back where we started.
Last edited by Solarra; 10-11-2018 at 09:26 PM.
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