Paladin has 38 at the moment with the new cross class going to 10
Summoner has too many to remember
This needs to be fixed by the UI team first, then gameplay and balance in the right order.
Paladin has 38 at the moment with the new cross class going to 10
Summoner has too many to remember
This needs to be fixed by the UI team first, then gameplay and balance in the right order.
As a Gamepad player anything more that 2 hotbars (32 buttons) its to much for a confortable Gameplay in combat, more than that is mix all the shorcuts and can be clunky and messy.
i'd like to play with a controller but when i tried to set up my monk's hotbars i was...very confused and frustrated...
i do not agree with more is better
if i can comfortably play with a controller that would be nice because i'm extremely tired of mouse and keyboard and even then what we have now feels like too much for me
it's worse when i want to play something new and i feel like i can't bc i don't have a heckin clue how to, esp with so many buttons that affect your min/maxing or some bs, so i'm stuck with one thing that i've grown very, very, very bored with
even when i think abt trying to tank my first concern is holding aggro but after that ppl expect you to maximize your dps too and that??????????? i'm?? sorry? i don'T even knOw if i can aCtuAlLy taNk wEll
so i'm..stuck to mnk and...maybe a healer bc..at least when you do dps it's pretty straight-forward; here's a dot for you, maybe two, and here's like two other spells you can use
and monk has felt the same literally since the beginning of ARR and having played that long i'm super ugh'd
i wouldnt mind a huge overhaul .-. also not a big fan of positionals bc for some fricking reason it's fun to have bosses spin around constantly in addition to having to run around the arena to stay out of aoes bleh bleh blehbleh blehhhp
not a fan of the combat system period, tbh
played wow before ffxiv was a think, then played ffxiv, then wow bc 1.0 was a heck, then ffxiv again for arr, and that's fine at all but btwn those two games it's like...exactly the same combat, almost
which gets
super boring.
but i love ffxiv. so i want to play it. i want to make friends with other nerds.
but i'M SO BORED OF THE COMABADFSTASD
too many buttons for smol hands and also the same style my entire gaming life has experienced
b to the o to the o-o-o
there's also the fact that i would like to SEE what's happening in the game, fight, w/e, instead of having to look at my 23240304 skills covering most of the screen
like
ffxiv can be super pretty, even prettier if you use shaders, but you don't really get to appreciate that a lot bc have to look at all dese buttons and watch for aoe and increasingly needing to watch the boss for signs of something you need to stay out of the way of which i like, that's fine, but not when i have to pay attn to 3-24-23-2t903094 buttons also. it's mostly a problem when you try to play something you haven't been maining. bc one job gets old after a while. but then you realize, at the end-level, you have to read like 3 essays on how to play optimally and that's a lot of info that makes it super hard to retain when you're a newb to the class dglllserdserg
Last edited by boopadoop; 10-11-2018 at 11:57 AM.
3 hotbars is my absolute max. I would prefer <= 2 hot bars, though.
I really hope they implement flip combos in pve like they have in pvp.
Last edited by Roda; 10-11-2018 at 12:51 PM. Reason: punctuation
When skills take up more than 2 bars. To me that is when there is to many skills. 3 hot bars just blocks my vision and makes it harder in fights.
Personally, I think there are two upper bounds. One is control, obviously; I'd say somewhere around 40-45 would be the maximum number of abilities to have.
The second upper bound, however, is lower, and that's how many abilities make sense from a gameplay perspective. FFXIV's mechanics are so simple right now that it just doesn't make sense to have more than, say, 25-30 abilities. Beyond that, you start getting a feeling of multiple abilities for the same thing, or outright useless abilities that don't deserve a place in anyone's rotation, ever. Were SE to introduce more complexity into the combat (meaningful crowd control; more intricate situational combos; etc.), then it might be more reasonable to approach 40-45. As-is, though, I can't fathom what an additional 15 abilities would look like for most jobs.
I play on controller and so far everything more or less fits into 2 bars, with a bit of overflow into my L2+R2 for things like Limit Break, Raise, or stances. I dislike doing R2>L2 and L2>R2 because I know I'll fumble them when needed. So that's 40 buttons I'm comfortable with. Any more bars and I lose the ability to just tap R1 to swap instantly. I probably could get used to opening it up some, but I think this is a decent system.
I have it generally set up with healing/tanking/single target on bar 1, DPS/DPS/AoE on bar 2. It's not hard and fast, with some abilities doubling up, or having to overflow into the other one due to space issues, but that's more or less the philosophy I go into it with. So far Scholar is the only one that I can't do this with and have resorted to having things like Place/Heel on the W-crossbar. It's one of the reasons SCH is my least played healer.
24 (including pots + sprint). + 16 for very infrequently/situational used skills like LB.
Im alright with 2 hot bars for combat
But paladin and Ast also really pushing it and 1 for overworld like sprint mount emotes etc
I can comfortably swap between the 2 and if i need sprint in duty its not annoying to get too
Honestly DOH classes with a soul stone attached is a bit bloated. While macros are handy (and clunky to make work half the time), they shouldn't be the real fix. Nearly 4 hotbars worth of buttons and you still don't have enough cross-class skills half the time.
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