
Originally Posted by
Shurrikhan
The purpose of having varying cooldowns, durations, and potencies is that you might just have to think about when to use what. You might want to activate Rampart early, for instance, so that you can have it back up in time for the next tankbuster for which Rampart will make the difference between life and death, or at least a significant difference in healer contribution necessary. Admitedly, that novelty wears off fast as unvarying fights are gradually memorized, but even the memorized timings are fair bit more interesting than 'press/hold defensive button before incoming hit'.
Without a sufficient number of these, there's no real interplay between them, nor between those "boosters" and the other oGCDs. Remembering to hit a button once every 2 minutes is not fun. Calculating, based on incoming events, when would be optimal to hit it is where it starts to get interesting. Without that consideration, a boosting CD can be handled just as easily by trimming back burst DPS requirements and providing that benefit passively as not to advantage certain classes based on the intervals at which one enters the burst requirement windows, badly limiting or matching their sustain depending on the fight and gear levels, and rather than having a resource CD it would be better just to cut out resources like TP entirely.
Beware how you try to reduce bloat, or you may well just end up creating a yet more pitiful form of bloat in its place.