This is not at all what I described.
I specifically mentioned WAR tanking only a small portion of the fight i.e. the opener, and their co-tank inheriting their aggro upon taunting the boss, with no need for tank stance.
I fully understand that the act of pulling does not make you the MT. What I am saying is that having a defined MT/OT and entrenching oneself in that mentality is detrimental. There is no MT or OT in this game. All tanks have bonuses that they get from getting hit in some form or fashion. Yes, DRKs and PLDs like to tank for procs, but again, zerk Vengeance procs are also a DPS gain.
Also your thoughts about WAR losing out on Fell Cleave stacks by having to waste its defensive CDs on tank busters is flawed. See this A12S tank CD rotation provided by Bokchoy @ https://www.reddit.com/r/ffxiv/comme...g_with_a_dark/
First Punishing Heat: WAR (Holmgang)
Second Punishing Heat: DRK (Living Dead)
After Temporal Stasis #1: WAR (Holmgang)
After Temporal Stasis #2: DRK (Shadowskin + Dark Mind)
During Timegate: DRK (Shadow Wall + Dark Mind)
After Inception #1: WAR (Holmgang)
After Inception #2: DRK (Shadowskin + Dark Mind)
First Chastening Heat: DRK (Living Dead)
Second Chastening Heat: WAR (Everything)
Holmgang for pretty much everything. If you really didn't want to use Holmgang, Thrill+Conva and an Adlo would easily take a Punishing Heat, if you dropped very low for whatever reason, you have Equilibrium.
Ideally, there should be no "tank you want taking the majority of the hits". If you swap regularly and don't make the boss a single tank's responsibility for 90% of the fight, it increases raid DPS, and requires less healing.
And yes, I also know that being the "MT" doesn't reduce your damage dealt. But you mention managing enmity and part of that is having the WAR tank the boss at certain points of the fight to maintenance aggro. Yes you have Shadewalker, but if you have a MNK in the party a skilled DRK will still have to Power Slash a few times to babysit their enmity assuming Smokescreen is saved for a healer. Or you may not have a NIN at all. In this case, having the WAR take the boss for several combos aids enmity generation particularly if it is during their zerk window (during which they can offer additional DPS gains by popping Vengeance).
I love Reprisal procs and MP as much as the next DRK, but I also understand that I'm not the only player in a given group. A swap placed immediately after applying Reprisal for instance would mitigate damage for the WAR while he tanks the boss for a minute, for instance. If Blood Price is also on cooldown at this point, then I'm suffering very little loss. Blood Price is also rarely saved just for tanking, as any source of AoE damage is a potential MP proc that is literally free mana assuming you aren't going to be tanking for the following 40 seconds.



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