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  1. #21
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by NovaLevossida View Post
    I'm aware of how SMN plays. I'm just saying that if you're doing the same thing on every trash pack and the trash packs don't actually interact with you except the rare ground AoE to cause you to move, the complexity or simplicity of AoE doesn't make that trash pack any more interesting than a training dummy.
    Well I do get that,
    But it allows a lot of other Jobs to use abilities they don't normally use. Going through some of my partner DPS jobs I find myself co-DPSing with...

    Here's the difference in us..
    BLM uses Fire II (180 potency with stacks) and then finishes with Flare (250 potency not including Fire Stacks, not sure the calculation on this)
    Whm uses Holy (200 potency, but like Flare is 10% less per target after the first)
    Drg uses Doom Spike for 160 potency

    So we'll be doing this together...

    SMN
    200 + 135 + 385 + 335 + 575

    WHM
    200 + 200 + 200 + 200 + 200 (Note theirs is 10% less per target)

    BLM
    180 + 180 + 180 + 180 + 450 (Flare though is 10% less per target)

    DRG
    160 + 160 + 160 + 160 + 160 (but its a Line attack)

    While they do not do as much as I do as a SMN I always appreciate at least a little help, because even with all my AoE power, usually they will still have at least a sliver of health left after that, and if the other DPS is doing ANY AoE damage at all, it literally wipes out entire packs of mobs. Because despite my enormous AoE power as a SMN, the other DPS classes and their AoEs are just enough assistence to completely finish them off.

    So I am very supportive of other Jobs using their AoEs in those shoes.

    That said, I am also with your view as a Tank and believe the Healers first priority is healing, not DPSing, that comes first, not Holy Spam. But I am not against them DPSing once that is properly handled.
    (0)
    Last edited by Silverquick; 05-09-2017 at 05:47 AM.

  2. #22
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I really don't think we're on the same page as you're not addressing the point I was making which was about the mobs themselves. I main a BLM as my real job and used to play SMN, so I'm aware of AoEing, potencies, etc. but that has no relevance to how boring and mindless hammering in the same rotation and lack of interaction is with every trash pack.
    (0)

  3. #23
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Canadane View Post
    Remember in 1.0 when all abilities had am AOE variant?
    Well I guess that was before combos were implemented, but it was a sweet idea.
    I remember having a lot of trouble getting that to toggle properly. It was like combining lag with cleric stance switching and breeding it with release Titan's landslides.
    (0)

  4. #24
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I thought Fire II did 180 potency of damage. This is because I read that astral fire at 3 stacks increases the damage of fire spells by 80%. Mind you I haven't played BLM in months and barely payed attention to how much damage my Fire II was doing so I don't really know. Either way it seemed like it was stronger then just 130.
    (0)

  5. #25
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AvenoMatt View Post
    I thought Fire II did 180 potency of damage. This is because I read that astral fire at 3 stacks increases the damage of fire spells by 80%. Mind you I haven't played BLM in months and barely payed attention to how much damage my Fire II was doing so I don't really know. Either way it seemed like it was stronger then just 130.
    I used to wonder why things dropped so much slower when I would be AoEing as a BLM at levels 30-49. Could not figure out why as a SMN I was able to drop things so much faster with AoEs... but then when I broke it down... I understood...

    As a BLM at those levels I was using Fire II, with 2 or 3 stacks of fire. Potency of 140 or 180 for Fire 2 Spam.

    As a SMN I was using Bio, Bio 2, Miasma.... and then stepping in and spamming Bliz II. Potency of 40 + 35 + 35 for 110... for the DoTs that tick once every 3 seconds.

    Bliz II has a casting time of 2 seconds... so is actually 75 Potency for 3 seconds. (it's 50 per 2 second cast) but spamming it is an extra DoT for SMN.

    So I discovered even at those levels I was far outstripping BLM AoE damage with SMN.

    Fire II was 120-180 Potency
    DoTs (Bio>Bio 2>Miasma) 110 potency + (Bliz 2 Spam) 75 potency = 185 potency

    I could not for the life of me understand why even at lower levels AoEing large numbers of mobs as SMN was stronger than when I would do it as a BLM until I broke it down.

    And once you get to level 52 as SMN your AoE power takes off to even higher levels.
    (0)
    Last edited by Silverquick; 05-09-2017 at 05:46 AM.

  6. #26
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Canadane View Post
    Remember in 1.0 when all abilities had am AOE variant?
    Well I guess that was before combos were implemented, but it was a sweet idea.
    I think only CNJ and THM had that, with switching between single target and AoE for all their spells.
    Other classes using DoM spells couldn't switch it to AoE mode.
    (0)

  7. #27
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Silverquick View Post
    Fire III is also single target so is Fire IV. And its 10% more damage per stack of Fire. Its why I listed Flare the way I did.
    Astral Fire is 40% more damage for fire spells with the first stack and 20% for the next two stacks for a total bonus of 80%.

    So Fire 2 is 180 with full Astral Fire.
    (0)

  8. #28
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ferth View Post
    Astral Fire is 40% more damage for fire spells with the first stack and 20% for the next two stacks for a total bonus of 80%.

    So Fire 2 is 180 with full Astral Fire.
    Oh I misunderstood what you guys were talking about, made the corrections.

    I knew those high level calculations seemed way off for what I was doing AoE wise at higher levels as BLM.
    (0)

  9. #29
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Monk has aoe combo skills.
    (1)

  10. #30
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    You're definitely right,

    I know Monks have a really good AoE, it just doesn't affect as many targets, and Ninjas too they have one know I've seen as well but don't know much about either Monk or Nin.

    DRKs have a really good one too with the ground spikes thing. I know they use it for agro control mostly, but its surprisingly damaging going by the combat logs I've seen.
    (0)

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