Quote Originally Posted by NovaLevossida View Post
I'm aware of how SMN plays. I'm just saying that if you're doing the same thing on every trash pack and the trash packs don't actually interact with you except the rare ground AoE to cause you to move, the complexity or simplicity of AoE doesn't make that trash pack any more interesting than a training dummy.
Is any entirely enmity-locked enemy in this game any more interesting than a training dummy? Unless they're charging about AND you're playing melee, I don't see what's to differentiate. Are we including raid AoEs as the boss? If so, then that could be a tiny plus to the engagement levels that enemy brings.

Let's face it—DPS generally just don't do anything in this game except input long-term completion metrics. And if they were to, you'd probably get more players condemning the fall of good old fashioned trinity values or chastising the insurgence of action-based nuanced combat than praising any increase in personal challenge. (Because if a raid mechanic tells everyone to stack with giant arrows, that's a suitable, challenging trinity-based mechanic (despite being cross-role), but if a DPS were to kite non-invincible enemies about or make good use of CCs rather than relying always on enmity/mitigation specialists, that'd be heresy.)