Well then its time to go over the differences in jobs.
For the Summoner this IS our bag... mowing down large swaths of enemies with AoEs. The rotation I just gave you above... is one of them, though it varies per the Summoner... here's how it breaks down...
Shadowflare 25 potency per tick, (Bio 40 potency per tick, Miasma 35 potency per tick, Bio II 35 potency per tick). So Tri-Disaster is actually 110 potency. Total package here with all of them is 135 potency per tick. Bane spreads them to all other targets. (Mind you the BLM Fire II is only 100 Potency, and still only 130 with 3 fire stacks)
So...
1st AoE
Painflare (200 Potency)
(Due to pet interface you have to do this while waiting for Contagion to kick in, and account for Painflare's 10 second Recast timer)
2nd AoE
Bane Spreading DoTs to all other Targets (135 Potency per tick)
3th AoE
DoTs (135 Potency per tick)
Garuda Aerial Blast (250 Potency)
For 385 potency
4th Aoe
DoTs (135 Potency per tick)
Painflare (200 Potency)
For 335 Potency
5th AoE
DoTs (135 Potency per tick)
Deathflare/Teraflare (440 Potency)
For 575 potency AoE
So we're looking at
200 + 135 + 385 + 335 + 575.... Potency in AoEs per target... No other Job can do this much AoE damage that fast and there's still 135 AoE DoT ticking away after that. This is the strong suit of the Summoner...
So where else are we going to use this? A Boss Mob?......What a waste.
The kicker is... we only have 3 stacks of Aetherflow to do this with. And only one Deathflare... once this is used, we're spent, and can't do any more for 1 minute until Aetherflow CD is up. Which is just about how long it takes for you as the tank to pull Two to Three Mob spawn points just in time for us to be ready again to wipe them all out.
And if you have a Summoner in your group who is NOT doing this when you're pulling a major pack of mobs... you need to either educate him... or kick him...



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