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  1. #1
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Silverquick View Post
    Actually I suspect a lot of tanks actually like it.

    Its a lot more interesting to be holding off an Army while doing it and popping the occasional cooldown, while dodging and holding agro on an entire army of mobs.

    Literally gives a whole new meaning to fighting off an army.
    Speaking as a tank, there's functionally no difference between fighting 6 mobs vs. 12 mobs if both scenarios are having me pop cooldowns, spam AoE, etc. The latter just makes me move a bit more, possibly. My point was there's nothing interesting about trash. That's why it's called trash. I'd rather have fewer encounters that are overall more difficult and engaging than just play Katamari Damacy and everyone just mindlessly spams their AoEs.
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  2. #2
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by NovaLevossida View Post
    Speaking as a tank, there's functionally no difference between fighting 6 mobs vs. 12 mobs if both scenarios are having me pop cooldowns, spam AoE, etc. The latter just makes me move a bit more, possibly. My point was there's nothing interesting about trash. That's why it's called trash. I'd rather have fewer encounters that are overall more difficult and engaging than just play Katamari Damacy and everyone just mindlessly spams their AoEs.
    Well then its time to go over the differences in jobs.
    For the Summoner this IS our bag... mowing down large swaths of enemies with AoEs. The rotation I just gave you above... is one of them, though it varies per the Summoner... here's how it breaks down...

    Shadowflare 25 potency per tick, (Bio 40 potency per tick, Miasma 35 potency per tick, Bio II 35 potency per tick). So Tri-Disaster is actually 110 potency. Total package here with all of them is 135 potency per tick. Bane spreads them to all other targets. (Mind you the BLM Fire II is only 100 Potency, and still only 130 with 3 fire stacks)

    So...

    1st AoE
    Painflare (200 Potency)
    (Due to pet interface you have to do this while waiting for Contagion to kick in, and account for Painflare's 10 second Recast timer)

    2nd AoE
    Bane Spreading DoTs to all other Targets (135 Potency per tick)

    3th AoE
    DoTs (135 Potency per tick)
    Garuda Aerial Blast (250 Potency)
    For 385 potency

    4th Aoe
    DoTs (135 Potency per tick)
    Painflare (200 Potency)
    For 335 Potency

    5th AoE
    DoTs (135 Potency per tick)
    Deathflare/Teraflare (440 Potency)
    For 575 potency AoE

    So we're looking at
    200 + 135 + 385 + 335 + 575.... Potency in AoEs per target... No other Job can do this much AoE damage that fast and there's still 135 AoE DoT ticking away after that. This is the strong suit of the Summoner...

    So where else are we going to use this? A Boss Mob?......What a waste.

    The kicker is... we only have 3 stacks of Aetherflow to do this with. And only one Deathflare... once this is used, we're spent, and can't do any more for 1 minute until Aetherflow CD is up. Which is just about how long it takes for you as the tank to pull Two to Three Mob spawn points just in time for us to be ready again to wipe them all out.

    And if you have a Summoner in your group who is NOT doing this when you're pulling a major pack of mobs... you need to either educate him... or kick him...
    (0)
    Last edited by Silverquick; 05-08-2017 at 10:32 AM.