Quote Originally Posted by NovaLevossida View Post
I don't think it matters much. Like any boss with no mechanics to do, every trash pack is just deal damage and maybe dodge a ground AoE here and there. Hitting one button over and over or a sequence of 12 buttons isn't any more interesting when you're not actually interacting with the trash pack in any way other than dealing damage and moving out of ground AoEs. Complicating or creating rotations doesn't address the root problem which is we have trash packs meant to be pulled from roadblock to roadblock and spammed down instead of fewer but more interesting encounters. So long as it's going to be a braindead affair meant to just take up our time and pad the dungeon length, I'd rather press less buttons.
Actually I suspect a lot of tanks actually like it.

Its a lot more interesting to be holding off an Army while doing it and popping the occasional cooldown, while dodging and holding agro on an entire army of mobs.

Literally gives a whole new meaning to fighting off an army.

Sure makes it a lot more interesting than just some standard 3 mob spread with no effort probably a yawn fest for a tank. Unless they're just trying to take it easy for a while.

But throw in 6-12 and it gets a heck of a lot more challenging, and he's bobbing and weaving and blowing a cooldown here and there, and still keeping agro on a literal army