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Ergebnis 161 bis 170 von 194
  1. #161
    Player
    Avatar von Zezlar
    Registriert seit
    Mar 2011
    Beiträge
    1.618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Pikenier Lv 85
    Zitat Zitat von Babydoll Beitrag anzeigen
    It seems backwards..shouldn't the person putting it up get the charge..like in FFXI? This also discourages people from overpricing stuff by paying % fee. o.O; Either way looks like I'll still be running to get my items..oh well lol.
    There's already a tax on sellers. When a consumer buy's an item that tax is deducted from the amount of Gil they receive on the retainer. Sellers should not be taxed because a consumer chooses to buy off of a search counter. This is a luxury service, and they needed another Gil sink. The search tax caps at 4k Gil for any item. Though it's still fairly convenient to run to the retainer now that they have indicators. This isn't a huge deal. I'm just glad there is now a price history.
    (1)

  2. #162
    Player
    Avatar von Physic
    Registriert seit
    Apr 2011
    Beiträge
    2.616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Mönch Lv 70
    AH always costed more than bazar in ffxi, i dont see what the issue is, its essentially a delivery/convience charge, much like real life, you get a delivery, you are going to pay. What game doesnt make AH type things cost more either on buyer, or seller or both?
    (0)

  3. #163
    Player

    Registriert seit
    Mar 2011
    Ort
    Lindblum
    Beiträge
    134
    Really? This is what you guys do all day while I am at work. FFS how is this thread still alive?

    BTW...

    Zitat Zitat von RemVye Beitrag anzeigen
    "There is too much Gil in the game"
    "Nothing to buy I have XXX million Gil"
    "Money in this game is worthless"
    "Money is so easy to get, they practically give it away"
    etc...


    Implement 5,000 gil charge for repairs
    Implement 5,000 gil charge for airship
    Implement 5% (max 4,000) gil charge for instant market ward transactions



    WHY YOU GIL SINK MY SHIP!#!)$
    (3)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  4. #164
    Player
    Avatar von DeadRiser
    Registriert seit
    Mar 2011
    Ort
    Limsa Lominsa
    Beiträge
    2.612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Druide Lv 70
    Zitat Zitat von Avraym Beitrag anzeigen
    I'm just dissapointed in this :

    1.Viewing Details of Searched Items
    Verifying item quality (whether HQ or NQ) and details regarding materia-crafted items through the Item Search is not currently possible, but we plan to alleviate this some time after patch 1.20b.


    With higher quality matts giving significant chances for high quality gear in 1.20, a item quality search has never been more in need.

    This "new" market ward feature seems more like a poorly applied band-aid.
    People b*tched about going to the retainers and retrieving the item.

    Now it's about the subcharge and a band aid. You do know they are doing all they can with the server/crap system restriction they have right? They've even said it themselves.
    (0)

  5. #165
    Player
    Avatar von KaiKatzchen
    Registriert seit
    Mar 2011
    Ort
    Limsa
    Beiträge
    1.449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Tänzer Lv 90
    Zitat Zitat von Babydoll Beitrag anzeigen
    It seems backwards..shouldn't the person putting it up get the charge..like in FFXI? This also discourages people from overpricing stuff by paying % fee. o.O; Either way looks like I'll still be running to get my items..oh well lol.
    I agree with Zezler.

    When you go shopping at a store you pay the tax on the item that you buy, the store doesn't play the tax for you.

    So if anything, people putting up items shouldn't get taxed, people buying should.

    But I don't mind a small tax on both. I can do one leve and get that back.
    (0)
    I'm just a bun boy, doing bun boy things.

  6. #166
    Player
    Avatar von Babydoll
    Registriert seit
    Oct 2011
    Ort
    Gridania
    Beiträge
    1.998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Hermetiker Lv 90
    Oh we get taxed haha at least in USA...(for selling things) but that is off topic I guess..

    I forgot they get taxed with the retainer so is all good!
    (0)

  7. #167
    Player
    Avatar von KrissKringle
    Registriert seit
    Mar 2011
    Beiträge
    104
    Character
    Krystyn Eclipse
    World
    Balmung
    Main Class
    Zimmerer Lv 50
    Seems the OP ins't so good at math. I think this is a wonderful idea for a gil sink.
    (0)

  8. #168
    Player
    Avatar von KrissKringle
    Registriert seit
    Mar 2011
    Beiträge
    104
    Character
    Krystyn Eclipse
    World
    Balmung
    Main Class
    Zimmerer Lv 50
    Zitat Zitat von KaiKatzchen Beitrag anzeigen
    When you go shopping at a store you pay the tax on the item that you buy, the store doesn't play the tax for you.

    So if anything, people putting up items shouldn't get taxed, people buying should.
    This isn't real life, this is a game. There needs to be balance and this is a a wonderful idea for a gil sink -- at least in comparison to the ideas some of the other players have suggested.
    (0)

  9. #169
    Player
    Avatar von Llewelyn
    Registriert seit
    Sep 2011
    Ort
    Limsa Lominsa
    Beiträge
    91
    Character
    Llewelyn Lorwerth
    World
    Balmung
    Main Class
    Hermetiker Lv 24
    Gil sinks are a stupid idea to begin with. Having money go to nothing serves no real purpose. If you want to take money out of the system, there should be perks you get for it, not inconveniences you're avoiding. Especially because most gil sinks in the long run are really taking pennies out of pockets rather than being significant... it's just a pain in the ass for no reason.

    In this particular case, I'm with the original poster completely. Yeah, 5% isn't that much. But it's like rubbing salt in a wound, and not even treating the wound. It's still going to be a pain to deal with retainers for the sellers, and people aren't really getting what they've been asking for.

    Ever since Yoshida took over, the devs have been SO much more responsive to the community desires. But in certain areas, they're every bit as stubborn as Tanaka's team, believing they know better than what the community wants.

    I'm not saying this is going to be the needle that breaks the camel's back. It's not. But while sometimes the things the community wants are a bad idea (people have complained Yoshida is doing what people want TOO much. Jury's out on that one. I'm pretty happy overall.), in this particular case, it seems so painfully obvious that this is the wrong way to go about it.

    In cases where FFXIV is trying something new, and the devs have a grand vision, they should go ahead and try an experiment and see how it turns out. Risk is good. But in cases where there's a basic, simple, structure that works fantastically already and what might be useful is evolution, not revolution (or devolution, in this case)...

    Basically, if it ain't broke, don't fix it. FFXI's AH was great. And the way a number of other MMOs handle it work great as well. The market wards and retainers have been one of the lowest points of FFXIV from the start, and rather than replacing the system with an alternative, they've been gradually slapping bandaids on the wound.

    When other things get complete revamps, like the classes and combats... why are they insisting on keeping other things more or less the way they've always been?

    Player economy should be as transparent as possible. Buying and selling isn't a game people really want to spend effort on. They want to get in, get out, and get back to the rest of the game. This is just making the market even more obvious when it should be taking more of a back seat.

    Using retainers is slow and clunky. You have to trade them the items, you have to set prices, you have to keep track of what's been sold and where your money is coming from. You're using a retainer both for extra inventory storage and to control your income. Trading items is slow, and given how much they can store, it's near impossible to remember which retainer has what unless you come up with a system. I had such a system, until I decided to keep one retainer in Ul'Dah and the other wherever I'm at at the moment because I needed extra storage.

    It sounds like in the future, retainers will allow you to share items between your characters. That's a FANTASTIC feature. But it should be completely separated from the buy/sell economy. Aion handled this fairly well. You got a limited amount of shared space among all your characters. Totally separate from the auction house, which honestly wasn't very good. But that's sort of my point - XIV retainers are trying to merge two totally separate ideas and it's just making things more complicated, confusing, frustrating, etc.
    (0)
    Geändert von Llewelyn (09.12.11 um 20:33 Uhr)

  10. #170
    Player

    Registriert seit
    Sep 2011
    Beiträge
    838
    Zitat Zitat von KaiKatzchen Beitrag anzeigen
    I agree with Zezler.

    When you go shopping at a store you pay the tax on the item that you buy, the store doesn't play the tax for you.

    So if anything, people putting up items shouldn't get taxed, people buying should.

    But I don't mind a small tax on both. I can do one leve and get that back.
    in the UK, a shop/store pays a tax, "income tax" on earnings, and the customer pay's tax "VAT" value added tax. but anway as some1 pointed out this is not real life its a game. but its a game that needs gil sinks. this gil sink is a good idea. if yu feal flush use the direct purchase service. if your budget is tight, get running
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

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