Remember that time when this was posted?
"There is too much Gil in the game"
"Nothing to buy I have XXX million Gil"
"Money in this game is worthless"
"Money is so easy to get, they practically give it away"
etc...
Implement 5,000 gil charge for repairs
Implement 5,000 gil charge for airship
Implement 5% (max 4,000) gil charge for instant market ward transactions
WHY YOU GIL SINK MY SHIP!#!)$
Fixed that for you.
I might have been amused it the first few times, but that is no longer the case. That image has been repeated 35 times so far.
I don't mind the sales tax since it isn't taxing the merchant. It's taxing the consumers. At the moment there is 0% tax on the consumers. You just pay whatever is listed.
However, if you include both taxes, it totals up to 10% or less, which is the same as bazaar tax on players selling. Although, player bazaar tax doesn't have a upper cap limit, so purchasing from MW still saves more gil.
If 4000gil or less is breaking your budget, then you still have the option of going down and picking up the item. Keyword there is option.
Not to bothered about this , i will probley go directly to the npc to save gil as i know based on past experiences that people will start charging more for items they sell as the game gets nearer 2.0
It seems backwards..shouldn't the person putting it up get the charge..like in FFXI? This also discourages people from overpricing stuff by paying % fee. o.O; Either way looks like I'll still be running to get my items..oh well lol.
Did you read the part where it caps at 4k?
Honestly people...
With how cheap some people are apparently, I'm honestly surprised we didn't get people complaining about retainers listing gear with values above 0 at the end to denote materia value or HQ level. All those extra gils going down the drain.
People seem to forget FFXI had AH fees, it was towards the merchant not the consumer but none the less...bitches gonna bitch.
The only problem I have with the implementation is that transaction history resets at maintenance, though I'm sure this is a server side issue that may be remedied in the future.
Last edited by Dhalmel; 12-09-2011 at 06:42 AM.
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