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  1. #1
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90

    [dev1251] Penalty for using market search feature

    I'm incredibly dismayed why the players are being penalized a 5% surcharge in order to actually use this new feature. I was under the impression the entire point was to alleviate the inconvenience of zoning into the wards and playing hide and seek with your seller's npc. Replacing it with a different inconvenience purposefully so is not an improvement.

    I'm assuming it's offsetting the seller's tax unto the buyer instead, but will the seller also still be charged their tax in the transaction? The original announcement doesn't cover that.

    I know it's not a lot of Gil, and a few players may not emphasize with my disappointment, but it's more of a principle matter. In order to be frugal or if you are starting anew and don't have much funds to spend, that you have to still use the old method which really this implementation should have completely done away with.

    I'm also losing faith in the game due to the complete stubborness not to just implement a true functioning auction house. We kept being promised that if the players requested it enough that it shall be, yet a year later after numerous pleas it's still not being done. Just the lipstick on the pig tweaks to the existing wards and trying to call it one.

    Sorry for the rant, I usually don't especially on such petty things.
    (49)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Your paying for the retainer to bring it to you <.<
    (64)

  3. #3
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    You can just save the 5% by running to the vendor.

    There is absolutely no reason why this is a bad thing.
    (59)

  4. #4
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by KiriA500 View Post
    You can just save the 5% by running to the vendor.

    There is absolutely no reason why this is a bad thing.
    I agree. IMO the penalty shouldn't even have a cap...should be 5% more regardless of the value...the price of being lazy.
    (13)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by KiriA500 View Post
    You can just save the 5% by running to the vendor.

    There is absolutely no reason why this is a bad thing.
    It is a terrible thing because the point was to make it where you didn't have to run to your retainer everytime, yet they charge you now for using a new feature that was supposed to make the crappy Market Wards & retainer system more bearable . Also we really didn't need another useless Gil sink at this point in time, unfortunately I will still be using the system because of the convenience of it but overall it really uncalled for imo.

    Quote Originally Posted by Bongeh1986 View Post
    removing currency from an economy ensures that inflation stays low, currently lots of plays have millions and millions of gil, new players who start with nothing will find it extremely difficult to buy things if everyone in the higher ranks is willing to pay hundreds of thousands of gil for fairly run of the mill items.

    It's good game design, and it's not forced, if you can be bothered to walk into a new zone, you don't have to pay it, but for plays with tonnes of gil, they'll use it. Removing gil from the game. There needs to be a lot more ways for players to spend gil and take it out of the players hands to enable health cashflow though the economy.

    EDIT: oh yeah, In conclusion, I'm in favour of the tax.
    What you say is normal under most circumstances but it won't stop anything in this game, 5% is just enough to tick people off but not enough to make the people who are going the jack the prices up not think anything about it. So it really punishes poor players more than anything. The problem with the charge is there already a charge on the items to place them in the wards then there is a charge to buy an item quickly? Really. The design of that or blatantly horrible and should be removed before it is even implemented.
    (0)
    Last edited by Dargoth_Draconia; 12-10-2011 at 01:40 AM.

  6. #6
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    This is a fantastic idea for a gil sink. Good design choice here.
    (61)


  7. #7
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It's a "true" AH with a gilsink that can be avoided.
    (19)

  8. #8
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Agreed with the above posters, it's a nice gil sink and a trade off for the convenience of not having to zone into the wards.
    (24)

  9. #9
    Player

    Join Date
    Sep 2011
    Posts
    838
    the game needs gil sinks. but i do understand. gil sinks are best when they don't affect me :P
    (3)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #10
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    It was a sneaky trick, well done SE .
    (12)

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