Wasn't a true AH system officially announced for FFXIV 2.0?
I don't mind the current system being able to buy direct. It's really all we need and a little gil sink in the long run helps the economy so it really is for the better.
Wasn't a true AH system officially announced for FFXIV 2.0?
I don't mind the current system being able to buy direct. It's really all we need and a little gil sink in the long run helps the economy so it really is for the better.
no it wasnt
an AH has no specific meaning, when they say AH it means that they will revamp the wards a ton til its close to what "most" people envision as an AH
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Well, since the MW and AH are basically the same system (even more so now) there won't be a "True AH system" unless you're referring to a delivery system which was stated to be added by 2.0 as it may come before if they can work something out with the current infrastructure.
I think what some people are frustrated about is the idea that this "Buy it now" is what was expected in the first place. Initially we were given this system of retainers and the wards that was not executed very well from the start. SE noticed the shortcomings and has been attempting to make the wards much more convenient for its' users.
Now with 1.20 we finally have exactly what everyone has pretty much wanted from day one, but they put a fee on it for convenience. It's kind of a slap in the face lol. Here's what you wanted but you're going to have to pay a little more for it. It's definitely not going to break the bank for anyone or cause anyone to rage quit but it's definitely a little bit of a sucker punch. It's not about the money, but more the principle of it. Just offering a little insight into the other side since many just have the "deal with it" mentality. But who knows, with 2.0 it can all change lol.
Last edited by CalypsoRose; 12-09-2011 at 01:30 AM.

I'm in the same boat as you. I spend enough time spamming enter while leveling crafts. It would be nice not to have to run around buying materials from retainers. And as far as gil sinks, I thought materia was like the best gil sink ever for people with hundreds of millions of gil? Trying to 3M or 4M items is only for people with that kind of money and plenty of them blow hundreds of millions of gil trying to do so.I think what some people are frustrated about is the idea that this "Buy it now" is what was expected in the first place. Initially we were given this system of retainers and the wards that was not executed very well from the start. SE noticed the shortcomings and has been attempting to make the wards much more convenient for its' users.
Now with 1.20 we finally have exactly what everyone has pretty much wanted from day one, but they put a fee on it for convenience. It's kind of a slap in the face lol. Here's what you wanted but you're going to have to pay a little more for it. It's definitely not going to break the bank for anyone or cause anyone to rage quit but it's definitely a little bit of a sucker punch. It's not about the money, but more the principle of it. Just offering a little insight into the other side since many just have the "deal with it" mentality. But who knows, with 2.0 it can all change lol.
But who knows what 2.0 will bring. The mannequin system might fix things and we might get a decent AH without all this run around MW bs.



I found this on page 3:I'm in the same boat as you. I spend enough time spamming enter while leveling crafts. It would be nice not to have to run around buying materials from retainers. And as far as gil sinks, I thought materia was like the best gil sink ever for people with hundreds of millions of gil? Trying to 3M or 4M items is only for people with that kind of money and plenty of them blow hundreds of millions of gil trying to do so.
But who knows what 2.0 will bring. The mannequin system might fix things and we might get a decent AH without all this run around MW bs.
"There is too much Gil in the game"
"Nothing to buy I have XXX million Gil"
"Money in this game is worthless"
"Money is so easy to get, they practically give it away"
etc...
Implement 5,000 gil charge for repairs
Implement 5,000 gil charge for airship
Implement 5% (max 4,000) gil charge for instant market ward transactions
WHY YOU GIL SINK MY SHIP!#!)$
I totally agree on materia, definitely one of their better gil sinks.I'm in the same boat as you. I spend enough time spamming enter while leveling crafts. It would be nice not to have to run around buying materials from retainers. And as far as gil sinks, I thought materia was like the best gil sink ever for people with hundreds of millions of gil? Trying to 3M or 4M items is only for people with that kind of money and plenty of them blow hundreds of millions of gil trying to do so.
But who knows what 2.0 will bring. The mannequin system might fix things and we might get a decent AH without all this run around MW bs.



I think this is premature to say one way or the other, you are probably right, but considering Yoshi-p doesn't like the marketward much (ie the zombie like NPC's) I expect it to change a fair bit.Well, since the MW and AH are basically the same system (even more so now) there won't be a "True AH system" unless you're referring to a delivery system which was stated to be added by 2.0 as it may come before if they can work something out with the current infrastructure.
Will probably end up somewhere in between.
That being said I am all for thr 5% surcharge, gil sink is a welcome thing, god knows we need it and yes I'll be lazy all the time then![]()

Again, I just don't agree with double taxation. One end or the other, fine. But on both ends is just annoying though at least the buying end is optional. Too much money being put in game by leves? Then reduce the gil that leves give. Just seems like a poor thought out band aid to save time. But whatever, just my opinion. I won't use if very often if at all. I will say I'm glad for a price history though.



This doesn't fix the problem about all of the gil brought in and currently in circulation prior to reduction in leve reward, all it does is make it so newer players won't be overflowing but previous players will continue to be as such -- This is why gil sinks are introduced.
So actually, a lot of thought went into it.
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