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Thread: Memoria

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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Arutan View Post
    All of them, just tell SE to stop make corridor dungeon and allow us to explore.
    Oh exploring is cool and I've tired to tell them. Yoshida is really busy right now and isn't taking my calls - give him a moment lol. Of course for the player base to respond it'll have to be a reward that is substantive and useful for many groups (opening up paths without anything useful will just mean you're dragged down the corridor anyway xD).

    I wish the world map encouraged exploring too, hidden quests and rewards throughout. (The view points are "okay" but they're quite strict and the rewards would probably only interest a very specific set of players lol).

    Quote Originally Posted by Shurrikhan View Post
    As long as our version of it doesn't end up a toss-in or otherwise unenthusiastic and ill-fitted fan service, then I would love to see... just about anything from FF9, to be honest. A highly adapted version of Burmencia and/or Cleyra have my vote though.
    Cleyra could be a really jaw dropping location in a full 3d pretty game like FFXIV, the shape of the tree and height could make a really great backdrop scenic view. Btw Burmecia broken or built?

    Loved the castles in FFIX.. yeah just about everything lol.
    (3)
    Last edited by Shougun; 05-06-2017 at 01:51 PM.

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Arutan View Post
    Put it upside down and here you got The Antitower.
    That... That's not Antitower, Antitower is Ipsen's Castle.
    (3)



    Baby, tell me, what's your motive?

  3. #3
    Player
    Calibur097's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    47
    Character
    K'talyn Tohka
    World
    Faerie
    Main Class
    Archer Lv 80
    I like the concept behind the dungeon. Imagine our characters reliving key points from ARR, Heavensward and arriving soon Stormblood while running it. OP, you have a guaranteed like for your thread.
    (3)

  4. #4
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Calibur097 View Post
    I like the concept behind the dungeon. Imagine our characters reliving key points from ARR, Heavensward and arriving soon Stormblood while running it. OP, you have a guaranteed like for your thread.
    I would like flashback exploring of 1.0 and seeing the clamitiy. I miss 1.0 mor dhona music. That music really fit the mood of being in a high level area with anything ready to kill you.
    (1)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,316
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    I would like flashback exploring of 1.0 and seeing the clamitiy. I miss 1.0 mor dhona music. That music really fit the mood of being in a high level area with anything ready to kill you.
    Sadly that will never happen though, as most of 1.0 is now decanonized and retconned (the only real 'canon' part of 1.0 is the Seventh Umbral Era story concerning Dalamud's summoning, the original starting city stories and the Path of the Twelve story have been pillaged for ideas and concepts that were used in ARR's main scenario, with what's left over left on the kerbside beside the rubbish bags to be recycled or else deposited in landfill.

    Plus, given ARR is not just a sequel to 1.0 but a complete reboot, any hypothetical dungeon, storyline or expansion set pre-Calamity during 1.0's setting will most definitely not feature 1.0's actual areas and cutscenes, instead it's obvious it would be rendered using ARR content (as has already been shown from time to time in ARR). No, 1.0 is gone and is never coming back. Any Sixth Astral Era-set content or quests that could hypothetically appear in ARR will be retconned to fit into ARR accordingly and would not involve a 'return to 1.0'.
    (0)
    Last edited by Enkidoh; 05-06-2017 at 04:48 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #6
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Enkidoh View Post
    Sadly that will never happen though, as most of 1.0 is now decanonized and retconned (the only real 'canon' part of 1.0 is the Seventh Umbral Era storyconcerning Dalamud's summoning, the original starting city stories and the Path of the Twelve story have been pillaged for ideas and concepts that were used in ARR's main scenario, with what's left over left on the kerbside beside the rubbish bags to be recycled or else deposited in landfill.

    Plus, given ARR is not just a sequel to 1.0 but a complete reboot, any hypothetical dungeon, storyline or expansion set pre-Calamity during 1.0's setting will most definitely not feature 1.0's actual areas and cutscenes, instead it's obvious it would be rendered using ARR content (as has already been shown from time to time in ARR). No, 1.0 is gone and is never coming back. Any Sixth Astral Era-set content or quests that could hypothetically appear in ARR will be retconned to fit into ARR accordingly and would not involve a 'return to 1.0'.
    eh? You never seen the sands of time thing in wow? (another post referenced this) it is not bringing back EVERYTHING, but small bits to explore, like a limited size zone to access the calamity or just the moments before. It is like viewing a dream of sorts.
    (1)

  7. #7
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Quote Originally Posted by Enkidoh View Post
    Sadly that will never happen though, as most of 1.0 is now decanonized and retconned (the only real 'canon' part of 1.0 is the Seventh Umbral Era story concerning Dalamud's summoning, the original starting city stories and the Path of the Twelve story have been pillaged for ideas and concepts that were used in ARR's main scenario, with what's left over left on the kerbside beside the rubbish bags to be recycled or else deposited in landfill.

    Plus, given ARR is not just a sequel to 1.0 but a complete reboot, any hypothetical dungeon, storyline or expansion set pre-Calamity during 1.0's setting will most definitely not feature 1.0's actual areas and cutscenes, instead it's obvious it would be rendered using ARR content (as has already been shown from time to time in ARR). No, 1.0 is gone and is never coming back. Any Sixth Astral Era-set content or quests that could hypothetically appear in ARR will be retconned to fit into ARR accordingly and would not involve a 'return to 1.0'.
    That's what bugs me though, the fact that it's both a reboot AND a sequel. It should've just been one or the other.
    It's been like an itch I can't scratch knowing that the story runs slightly differently in certain scenarios depending on whether your character is Legacy or not, and that I can't view that OR the story that preceded ARR. (I would've happily paid for that hot mess too, despite what people say about it. But my computer at the time could barely handle Ragnarok Online.)
    (0)

  8. #8
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Kind of like the Caverns of Time in WoW. It'd be kind of neat to go through some 1.0 stuff there, or key points in other regions at the time we would have been in another location. That said, a short memory spurt about knocks our character on their side, I can only imagine the violent reaction our character's body would endure from that level of interaction with the echo. So much blood. *shudder*
    (3)

  9. #9
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Quote Originally Posted by Calibur097 View Post
    I like the concept behind the dungeon. Imagine our characters reliving key points from ARR, Heavensward and arriving soon Stormblood while running it. OP, you have a guaranteed like for your thread.
    That was what I had in mind. The bossed could either be the original 4 element guardians, or switched up to be significant bosses from previous patches/expacs. Gaius, Nidhogg, Warrior(s) of Darkness, etc.
    (3)

  10. #10
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    That image literally reminded me of Dark Souls 3 final boss area
    (0)

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