I really dislike the following things:
-Complete lack of difficulty in anything outside of Savage / EX. Bosses in dungeons might as well be training dummies if you're playing a DPS because most of them don't have mechanics you have to do.
-Community at endgame is terrible. Look at both types of raids, EX primals, party finder, etc. They demand high DPS (skip soar or disband) but can't even handle the rest of the mechanics. Since the above has taught them that the only thing that matters in the rest of the content is DPS, they're just going to DPS and wing the rest of the mechanics. I've never seen a group of people that lack any sort of interpersonal skills before more than this game's. A large part of this is that the relative lack of any difficulty in the game has set the community up for failure at the endgame where the difficulty is introduced, and no one has ever needed to use party chat before that point so they don't know how to talk to each other in a nice manner. Steps of Faith required some communication at level 50, but that was nerfed so you can be uncoordinated and clear it now.
-Nothing to really do outside of instanced duties. You have crafting / gathering, quests (if you have any left, or beastman dailies), hunts / bills, and some gold saucer stuff. Largely, anything you want to do is locked behind queues, so if you're in a queue, you can't do anything else really.
-Complete lack of creativity and less content: we get one less dungeon per patch in 3.x than we did in 2.x. The new content they've added has been mostly lackluster (Verminion, Diadem *both* times, Palace of the Dead to an extent compared to Nyzul Isle from XI which did everything better). Diadem launched as a mindless grind against mobs. Diadem 2.0 launched as just FATE grinding with a couple of objectives. Maybe an emergency mission spawns, but since the design of the content was so bad, no one does Diadem anymore, and I haven't seen enough players in a Diadem since a couple weeks after it launched when an EM has spawned to even do it. At least Aquapolis is good. But I think the big issue is that there is a creatively bankrupt option with this game when it comes to adding content, and that is to just throw FATEs at it. I've never seen anyone express joy, wonder, or excitement at an event that's just FATE grinding.
I guess I'm just looking for more interesting content, and content that doesn't make me sleepy with how boring it is. Savage / EX is in a good spot. The rest of the game is just too easy. Not even at a "just challenging enough for people to be engaged" level, but a level at which all the bosses are training dummies. If boss A and boss B don't require any input from you as a DPS for mechanics and you just hammer in your rotation, what difference is there between them? What differentiates them from a training dummy? Nothing at all. That's why so much of the game feels so boring. As a DPS, you can literally just fight more than half the bosses in the dungeons without actually needing to do anything than your rotation, and at that point, each boss might as well be a copy of each other. That's extremely boring.


Reply With Quote

