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  1. #1
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78

    We may get changes to cleric stance and esuna

    This was posted on Reddit from the JP blog. Can anyone here translate it? Just curious what it actually says.

    https://www.reddit.com/r/ffxiv/comme...evealed_on_jp/

    http://na.finalfantasyxiv.com/pr/blog/

    Updated with the English version.
    (1)
    Last edited by RukiaFae; 05-05-2017 at 10:23 PM. Reason: Whoops forgot the link lol

  2. #2
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Those are both really obvious candidates for the role skill system.
    (8)

  3. #3
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by dragonseth07 View Post
    Those are both really obvious candidates for the role skill system.
    and stoneskin.
    (0)

  4. #4
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    All I'll say is, if SE dumbs the system down to 'bring up the bottom' so to speak, I'm going to be severely disinclined to continue subscribing even occasionally. There's little enough skill involved in combat as-is; it cannot be reduced.

    That's not to say I'm automatically opposed to skill consolidation or a role-based system. I'm not. I think it could actually make the game easier to learn, while deepening the amount of required skill to master it. The devil is in the details, though. We'll have to wait and see, I guess.
    (8)

  5. #5
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Vhailor View Post
    All I'll say is, if SE dumbs the system down to 'bring up the bottom' so to speak, I'm going to be severely disinclined to continue subscribing even occasionally. There's little enough skill involved in combat as-is; it cannot be reduced.

    That's not to say I'm automatically opposed to skill consolidation or a role-based system. I'm not. I think it could actually make the game easier to learn, while deepening the amount of required skill to master it. The devil is in the details, though. We'll have to wait and see, I guess.
    Cleric Stance and Esuna are so hard, i know.

    Personally, i think they're shooting for more QoL changes, Cleric stance switching is more annoying than it needs to be (sometimes not responsive at all), and I wouldn't be mad if Esuna wasn't on the GCD. Though i will say that with heavensward, a lot of our more fun rotations became more of a juggle for maintaining some sort of buff, and they became unnecessarily complex because of that juggle, which was really punishing on people who simply are unable to multitask efficiently.

    I have always preferred rotations that were based more on reacting to a given situations rather than following a cycle, and it's why i gravitated towards healers in this game, despite a long history of DPSing in other games.
    (31)
    Last edited by Averax; 05-04-2017 at 11:51 PM.

  6. #6
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Vhailor View Post
    All I'll say is, if SE dumbs the system down to 'bring up the bottom' so to speak, I'm going to be severely disinclined to continue subscribing even occasionally. There's little enough skill involved in combat as-is; it cannot be reduced.

    That's not to say I'm automatically opposed to skill consolidation or a role-based system. I'm not. I think it could actually make the game easier to learn, while deepening the amount of required skill to master it. The devil is in the details, though. We'll have to wait and see, I guess.
    It's less them "dumbing down" combat, and more them making cross-class skills more accessible(Let me tell you how much I hate getting Provoke!) and reducing bloat, as the game requires like 3-4 full hotbars for some jobs. It's not "Let's dumb down Esuna", it's "every healer needs Esuna, maybe we should just put that in the role skill pool".
    (14)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,326
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    WHM Esuna has a 20% chance that it costs 0 Mana. Will they remove this when it's a role skill? Or will the other healers get this effect too?
    (0)

  8. #8
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Esuna is such a negligible cost, and during raids you maybe have to cast it a few times if the fight even requires it all. 95% of effects other than Prey can't be removed anyway.
    (1)

  9. #9
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Tint View Post
    WHM Esuna has a 20% chance that it costs 0 Mana. Will they remove this when it's a role skill? Or will the other healers get this effect too?
    It'll probably just stay as is. Why would it be removed? Esuna still exists. Why would other healers get it if they don't already?
    (0)

  10. #10
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Tint View Post
    WHM Esuna has a 20% chance that it costs 0 Mana. Will they remove this when it's a role skill? Or will the other healers get this effect too?
    Wouldn't be upset if, say, each healer got a different trait to make Esuna behave differently.

    SCH - Adds a Barrier around the target absorbing damage equal to the duration of the debuff x Y%.
    AST - Adds a random Card Effect to the target for half the duration of the removed debuff.
    WHM - Esuna now affects the entire Party, but is subject to the Global Cooldown.

    Yeah I know the WHM one feels a bit stronger than the others, but let's be honest, they need some love right now. Solidifying them as Group Healers might be the way to go. Could see a similar set of Traits for other Cross-Class skills as well, and with each healer having a different trait to have a different effect, it diversifies the healers and gives them more identity.
    (3)

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