After running my first level 60 dungeon the day before the server move, I am going to have to fully disagree, sir. I still need to run a lot more lv60 dungeons though to compare them to some of my favorite 2.x dungeons.it kinda feels like they had an idea of making dungeons with all kinds of extra offshoot rooms on the sides to hide treasures or just mobs and then they sorta abandoned the idea and made the dungeons very linear all of a sudden... when you look at some of the early dungeon like sastasha nm and copperbell mines nm they are way more interesting than some of the later linear dungeons like antitower, hullbreaker hm ect.. anybody else feel like SE kinda just gave up on dungeon design?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.