I admit,
This would go a long ways towards that. I did check out the videos for the old dungeons and how they worked and I cannot deny that concept of bonus chests depending on how many optional objectives you achieved, along with the appropriate number of tomestones for those optional encounters would go a long ways to helping this matter.
I mean when you can gain an extra 50 tomestones in a dungeon that normally only gives 70 for just going the main route, you can expect a lot more deviation and reasons for people to explore the side areas.



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