I feel you are completely ignoring my point and focusing on the bit that i'm not even talking about. But oh well.
I feel you are completely ignoring my point and focusing on the bit that i'm not even talking about. But oh well.
Your point was Titan was to hard and people couldn't do mechanics, so they nerfed the difficulty of 3.0 relic and made the quest less interesting. You didn't attempt to explain how any of the other steps were even remotely more interesting or less challenging, I'm not ignoring your point in the slightest. But you're dodging my questions as to how the other steps were interesting, we had to fate farm in 2.0 and 3.0, we had to craft, we had to use tomes to exchange for special items, we had to dungeon run, had to fight primals, needed to increase stats, and we had to light farm. 3.0 was almost identical to 2.0 minus the mass of rng based progression.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.