My point was, they made the relics interesting, and people hated the difficulty, so they nixed that and made them grinds.Or the fact atma drops and dungeon drop rates had astonishingly low percentages, so low that almost nothing in this game has ever rivaled them in terms of drop rates. Or the fact that the special fates required had some of the longest wait times out of any other fates. The fact you had to meld 75 materia into the weapons while trying to Spirit Bond or purchase them off the mb. Or the required perfect crafted items which was a grind in its own special way if you didn't have gil, knew a crafter, or never started a craft before.
Nope it was because Titan, all him, all the other steps were meet with glee and happiness from everyone in the community, we all sang songs and joined hands during those other steps, that's exactly what we did.
There was absolutely nothing interesting about sitting around Outer La Noscea for 3 days waiting for Schism to spawn, having the unfortunate rng that causes you to run Aurum Vale 100+ times, or Spirit Bonding level 50 gear only to get Grade 1 vitality, the only branch of 2.0 relic that had any interesting background was the perfect crafts simply because it MAY have lead to players to start crafting.
Your point was to paint the community as people who whine about everything and want things handed to them. Fighting Titan for relic was many players first steps into the door of end game content. Despite what you think of the community in regards to relic progression, it's because we ALL complained about the steps of 2.0, and is why 3.0 only had one rng based requirement and one crafting requirement. Every other step aside from fates and craft, was 100% drop rates, they were just lengthy and costed a lot more tomes. 4.0 relic will likely be the same as 3.0 except it will likely have reduced item requirements or tome costs, more than one way to obtain items, and likely require old 3.0 content to be ran unsynched.
Last edited by Jetstream_Fox; 05-05-2017 at 06:16 AM.
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