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  1. #7
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by ShinMetsu View Post
    By this logic. How about we stop making raids easier? You guys don't need to do them. Seriously.
    That's incorrect reverse-logic. If PArcher said "Don't do it then? It's not gonna get easier to get the weapons done." Except they did infact nerf both Anima and Alexander, so your logic is kinda flawed.

    In any case, PArcher is right, as are you (at least the gist of your post), both Anima and raids are optional and you don't need to do them. Nerfing them is another subject since both of them are nerfed or receiving nerfs anyways.

    Quote Originally Posted by Jetstream_Fox View Post
    Or the fact atma drops and dungeon drop rates had astonishingly low percentages, so low that almost nothing in this game has ever rivaled them in terms of drop rates. Or the fact that the special fates required had some of the longest wait times out of any other fates. The fact you had to meld 75 materia into the weapons while trying to Spirit Bond or purchase them off the mb. Or the required perfect crafted items which was a grind in its own special way if you didn't have gil, knew a crafter, or never started a craft before.

    Nope it was because Titan, all him, all the other steps were meet with glee and happiness from everyone in the community, we all sang songs and joined hands during those other steps, that's exactly what we did.
    The only things that got removed was defeating 900 enemies, everything else we still had in the Anima.

    2.0 Relic -> 5x trials i80, Zenith (900x tomestones) i90, Atma i100, Animus (Books: FATEs, dungeons, 900 enemies), Novus melds i110, light farming i115, dungeon Atma i130, light farming again i135.
    3.0 Anima -> FATEs i170, Dungeons i200, Unidentified farming and crafts i210, Hyperconductive (x5 Oils) i230, "of the" Anima (umbrite + sand phase) i240, sharpened (x50 clusters) i260, complete Anima (light farming) i270, (trials) Lux i275.

    They didn't really get rid of any part of 2.0's relic. We had materia melding but without a Gil sink with the i240 step. We had tomestone grinds every step. We had to go to certain instances on the i200 and i275 steps. Light farming at i270. Crafts at i210, they also needed to be HQ. FATEs at i170 to actually make the Anima weapon base itself.

    Were these also met with glee? Perhaps not, but it honestly doesn't matter, because these weapons won't be any easier come 5.0 or 6.0, 4.1 will probably bring the last changes but that's it. Only way they're getting easier is through natural gearing as the game progresses along with being able to unsync duties.
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    Last edited by ErryK; 05-04-2017 at 06:07 PM.



    Baby, tell me, what's your motive?