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  1. #1
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I am not sure if getting relics was ever meant to be "fun" but giving us a time sink

    They need to give us a "time sink" that is more entertaining and interesting, not doing the same thing a million times over, that is not creative.

    I will say this, 3.0 relics > 2.0 because 2.0 was too much find this rare fate or camp this rare fate that fails in 10 seconds after pop, that was insanely frustrating. In 3.0 relics you can get them just by doing dailies off different things that does not take long, that is the reason I have one on this account as an alt. It just came naturally trying do dailies and once i saw enough accumulation I was like wow this is realistic after all, I was not sure at first but might as well save the items in case it was. I did NO LORE FARMING or SAND CRAFTING farming to get my smn book and I'm close to my sch. I got the sands off poetic/ casual hunting for that, squad ventures and the new crafting weekly. ofc the 2 quests for clusters make that step a joke, ill have 50 easy

    Quote Originally Posted by Ririta View Post


    I did the Zodiac but I can't justify the investment anymore, not when I saw my Excalibur turn into two worthless crystals.
    you could of done it if you just did dailies every day..... throwing out all those unidids is crazy.
    (0)
    Last edited by Ama_Hamada; 05-05-2017 at 12:40 PM.

  2. #2
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90

    lol10chars
    (1)

  3. #3
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    you could of done it if you just did dailies every day..... throwing out all those unidids is crazy.
    That's the problem... doing dailies every day burned me out.

    I hope The Forbidden Land changes the way relics are obtained, I like having an important weapon with its own story to keep for the whole expansion but not when to do it I have to give up on doing other activities in the game.
    (1)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Ririta View Post
    I hope The Forbidden Land changes the way relics are obtained, I like having an important weapon with its own story to keep for the whole expansion but not when to do it I have to give up on doing other activities in the game.
    It might change the "way" the relics are obtained, but not the time investment required to get them, because that is deliberate. So whatever content they intend to gate it behind - Quests, open world content, instances... prepare to get burned out from that if you're doing the relic.

    Tomes are already fairly generous as they're rewarded by quite a lot of content and allow you to switch jobs whenever you feel like. I personally fear Eureka is gonna be a step down from that and force you into a sort of Diadem to advance your relic >_>
    (2)

  5. #5
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zojha View Post
    It might change the "way" the relics are obtained, but not the time investment required to get them, because that is deliberate. So whatever content they intend to gate it behind - Quests, open world content, instances... prepare to get burned out from that if you're doing the relic.

    Tomes are already fairly generous as they're rewarded by quite a lot of content and allow you to switch jobs whenever you feel like. I personally fear Eureka is gonna be a step down from that and force you into a sort of Diadem to advance your relic >_>
    To me the ideal would be a weekly duty, I wouldn't mind having to do Eureka with my main job if progress was made in large chunks every week, so like I take one day off to do it and then the other days I can do other stuff, kinda like the Crystal Tower phase of the Anima (you could get the oils quicker but you could also only do the weekly and still complete it in a reasonable time)
    (1)

  6. #6
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ririta View Post
    To me the ideal would be a weekly duty, I wouldn't mind having to do Eureka with my main job if progress was made in large chunks every week, so like I take one day off to do it and then the other days I can do other stuff, kinda like the Crystal Tower phase of the Anima (you could get the oils quicker but you could also only do the weekly and still complete it in a reasonable time)
    I wouldn't mind something like this to be honest, but I could see other players being very upset with it. Time Gate vs. Grind Gate. Everyone has their preference. Ideally I wouldn't mind seeing both made available, so those who want to grind tomestones 4 days in a row without sleeping, eating, or using a bathroom, have that option, and those who prefer to take it a bit more slowly but progress in large chunks can do so. I guess the difference would be getting it done in 4 days or 4 weeks. Though there is no reason not to mix and match them.
    (0)

  7. #7
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ririta View Post
    That's the problem... doing dailies every day burned me out.

    I hope The Forbidden Land changes the way relics are obtained, I like having an important weapon with its own story to keep for the whole expansion but not when to do it I have to give up on doing other activities in the game.
    I am a little confused how, FFXIV is about doing dailies over and over again, did you keep capping scripts?

    I do agree they should change it though, 2.0 to now it is the same basic thing while fights have different gimmicks.
    (0)

  8. #8
    Player
    Skeltal-Bons's Avatar
    Join Date
    Sep 2016
    Location
    Uldurr
    Posts
    134
    Character
    Eliza Tepes
    World
    Tonberry
    Main Class
    Monk Lv 70
    The umbrite step has become infamous for being grindy as fuck, and my only problem with it, which is something I don't ever want to see repeated, is that there is only one method to get it, you grind lore.

    When the umbrite nerf was announced I was hoping for a quest that gave umbrite as a reward for, say, completing all three of the heavensward 24-man raids, or making it an item attainable from diadem, either through lockboxes or exchange with brass spoils.

    I wouldn't mind umbrite at all if I had 2 or 3 options to choose from, especially with how many ways you can get crystal sand.
    (2)
    "If you have come to the godmother for a favor, you must first pay her your respects"

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Skeltal-Bons View Post
    I wouldn't mind umbrite at all if I had 2 or 3 options to choose from, especially with how many ways you can get crystal sand.
    The options of contents, that give lore tomes, is not really small
    (0)

  10. #10
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Wish there was challenge to the anima weapons and not endless grind. Idk perhaps kill T13 with only 3 people or beat titan Ex solo. Something similar maybe not that outrageous, but challenges that aren't RNG or light grinding. Actual content that is challenging and makes the effort worth it. Having to grind light or stones in the same dungeon isn't a challenge. Sure it can be a challenge, but the challenge is based on time and not skill. Not the games skill, but the players skill, the guy sitting behind the screen. Like clearing a low lever dungeon without a tank or healer. Possible as an Archer or Thaumaturge while synced. It requires thinking on how you will deal with each pull and it makes the dungeon fun.
    (0)

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