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Thread: Personal Loot

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  1. #1
    Player
    enthauptet's Avatar
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    Judy Hopps
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    Quote Originally Posted by Big_Panda View Post
    Can someone explain how personal loot works exactly?

    Do I only get gears that match my current class/job? If I want to pick up some gears for my alt classes, do I have to run matching level dungeons as that class?
    It is just that you get it instead of rolling for party. The drops are still random. From the live letter they didn't say too many details but it sounds like you get a "job you are running/ drop at the end and the rest will just be RNG like usual. But they probably will explain more later on.
    (0)

  2. #2
    Player
    Kaethra's Avatar
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    Kaethra Tatrinae
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    Quote Originally Posted by Big_Panda View Post
    Can someone explain how personal loot works exactly?
    Short answer, we can't. FFXIV doesn't nor is it getting personal loot. We are getting a sort of 'Smart Loot' system where when you do a dungeon, loot drops like it does now. But at the end you get a piece of loot that is for your role (probably means a piece shared between classes, like WAR/PLD/DRK or BRD/MCH).

    Long answer, it depends on how its implemented.

    In WoW, personal loot means you get a random piece of loot for your chosen preference. But sometimes you get nothing in order to 'simulate' being in a regular setting of sometimes you don't get gear to drop that is useful to you.

    In ESO, you always get a piece of loot on every boss. It may or may not be useful depending on your build. You simply get something off the loot table. You may trade items you get in this manner with everyone who was present for the drop. So if you didn't get something you wanted, you can trade what you got with someone who may have gotten something you can use.

    Another example of smart loot is EQ2 in some of their dungeons and overland zones (its not universal). Where only pieces of gear the group can use will drop. But it still has to bee need/greed rolled out.


    So as you can see, there's a myriad of different ways to do both systems. I personally like ESO's approach. You still get the randomness, but it encourages people to make groups beforehand to coordinate fair loot trades.
    (3)

  3. #3
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Quote Originally Posted by JisKing98 View Post
    Ok so this might have been said and done before but since idk if it has i thought i see what's up with the the topic.
    Why is everyone so against personal loot? ive seen the comments made by a lot of folks on forums and discord saying to keep the current way but wouldn't the system be better off with personal loot.
    Personal loot translates to "let's add even more RNG in gear acquisition".

    And the reason I know this is because of how WoW works. WoW uses personal loot with RNG determining loot drops for you. Problem is, the system also includes a good chance of you getting nothing (or in the case of WoW, gold). They threw in a reroll system that allows you to make additional rolls for loot on boss kills by adding these tokens you can farm on a weekly cap.

    Say what you want about the current system, but at least something is guaranteed to drop. In a raid environment that goes through loot distribution and at the end someone is getting something (which is good enough for me). In dungeons, whatever drops is still useful, especially if you leveled multiple jobs (conversely, it can be traded for company seals).

    All in all, it's a system where if you're lucky it works. And since I'm one of those people cursed with terrible RNG odds, I get shafted by systems like that more often than not. At least under the current system I can see a loot drop going to someone who might need it if I don't roll on it.
    Quote Originally Posted by Zojha View Post
    Well, personal loot is the state of the art standard for random parties. It culls all issues and quarrels with loot distribution at the root.
    While also adding a good chance of you getting nothing. As I've said, at least under the current rules (in an organized group or raid), someone is getting something for the run.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    JisKing98's Avatar
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    Yasuo Theunforgiven
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    Quote Originally Posted by Duelle View Post
    Personal loot translates to "let's add even more RNG in gear acquisition".

    And the reason I know this is because of how WoW works. WoW uses personal loot with RNG determining loot drops for you. Problem is, the system also includes a good chance of you getting nothing (or in the case of WoW, gold).
    Which is the reason why i stated that we should get 1 boss out of the 3 (if it was a dungeon let's say) to be a 100% drop and the others be rng. If the other bosses don't drop anything, then instead you'll receive extra tomestones like a extra 20.
    (0)

  5. #5
    Player
    SenorPatty's Avatar
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    Vice Shark
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    We're speculating that the last boss will only provide personal loot box. There may be a box for all PLUS a personal loot box. If that's the case, I don't see the problem with it.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  6. #6
    Player
    Felis's Avatar
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    Skadi Felis
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    Maybe they make it like during 1.x
    The drop go direct to one of the party members. But not into the inventory, but a temporary loot inventory, that give the player still the option to give it someoe else or to keep it.

    Most time the chest loot was Dark Matters
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  7. #7
    Player
    Maero's Avatar
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    I'shtola Maqa
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    I am for personal loot. RNG has been the worst for me in this game and it gets frustrating, annoying and depressing having run the same damn thing for a 100+ time and still no specific gear
    (1)

  8. #8
    Player
    Paladinleeds's Avatar
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    Nomfur Farredzasyn
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    Quote Originally Posted by Reinha View Post
    With WoW-style personal loot you're not actually competing with anyone. The system first rolls for whether or not you get a drop, any drop at all. The chance to get loot can be something like 25%-30%. This chance is not dependent on what anyone else gets or doesn't get. Assuming the first roll is successful, the system then rolls for which piece of loot you get out of the loot pool. If you choose "monk" you get an item suitable for a monk. If you choose "all jobs" you get an item for any job.

    Your choices don't take anything away from other people and other people's choices don't take anything away from you. The beauty of the personal loot system is found in situations where loot competition is higher than usual, like when 5 summoners and black mages are grouped together in Dun Scaith. Instead of competing over the few (if any) caster pieces with Need rolls, when using personal loot you all have a chance of getting caster loot on every boss independent from one another. By choosing a loot spec you could also get gear for an alt job far more reliably without playing it. For example you could have everyone in the Dun Scaith party choose "monk" regardless of if they have it leveled, and then everyone could get a chance for some samurai gear without affecting anyone else.
    Quote Originally Posted by Zojha View Post
    The point of personal loot is to not have people roll on other people's loot at all in the first place >_>

    So no, people couldn't just need on everything - they could need on nothing, because personal loot eliminates the rolling. The loot table of their own personal loot would simply contain items for every job.
    In this case then I will readily accept that I wasn't fully aware of the situation. I had assumed, it seems incorrectly, that we'd still have the need/greed system that we currently have combined with this. Now, if you have the system whereby loot isn't done on the need/greed system and instead runs off the system you 2 have explained here, then I can get behind that including the all jobs feature. However, if we keep the need/greed system then I still maintain that it will be required to not include the "all jobs" option. As far as keeping need/greed vs "individual loot rolls" (for lack of a better term), I am currently undecided which we should have. Points have been made for both sides which means I cannot come to a firm decision which is best, however I do believe the current system could do with some tweaks.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

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