*thumbs up* Finally!
They're not useful at all from lvl 1 to 50. But beyond 50, they sometimes can do interesting things. Even when you're working on an unaspected (non-elemental) item, Ingen2 + Name of xxx + Brand of xxx gives huge amounts of progress. Most of the 35 durab items can be done in 1 shot like this. I never used them very much, but they can be useful at times. The reason I never used them much, is because not every class have these elemental names + brands. If you're too used to using these, then it's a pain when you use a class that doesn't have it (you can equip them as cross class skills, but it'll sacrifice 2 spots, which is a big deal). Personally, I find "Ingen2 + Careful Syn II" or "Ingen2 + Standard Syn" to be more commonly used in my rotation. Rapid Syn is pretty strong too, but due to its low fidelity, most of us have gradually ditched this skill for something else.
When you try to set up a 1-button macro for something, you have plenty of CP, but you only have 15 actions to work with, then sometimes not using this can allow you to add one more line of action, such as a touch... which in turn gives a lot more power to the final Byregot's Blessing.
Silverbane already explained this above. It's an almost-essential skill to have. You will see how useful it is when you start playing with Heavensward 1* to 4* recipes.
Ingen1 is rather weak. But Ingen2 works wonders post level 50. It's super powerful in helping progress, and it also slightly helps with quality. Silverbane has already explained this too.
This is the "Kamehameha" (google this if you don't know what this is) of crafting. The only time that you would use Rumination over Byregot is if you're soooo low leveled that you can only afford to reach IQ3 or fewer IQ stacks. Otherwise, one should always use Byregot's Blessing. The way to use this is to (1) always pair it up with Great Strides (unless you got an Excellent condition, which, you just press it directly), (2) always have Steady Hand or Steady Hand II to make it 100% secure, (3) when ever available, buff it up with Innovation/Ingen2 (but skip these if you got a Good condition).
The "magic of Byregot's Blessing" is that, even though you may seem to be only reaching less than half the quality bar, and with an HQ rate of something like 18%, if you have a huge IQ stack and with proper buffs on your final Blessing, you will instantly shoot the quality bar to max with this single action.
I extracted the following data from my old crafting guide (which you can find by simply googling "FFXIV crafting"). They may give you some ideas on how the quality thingy works, and how Byregot works.
You don't need this unless your mats cost over a million... but it WILL happen to you... soon!
Waste Not is actually one of my favorites. Its advantages come from its low CP cost and flexibility. It allows you to take 1 Trick of Trade in the middle without wasting any durability (does not apply to 35 durab items). Waste Not 2 is just way too inflexible when it comes to taking Trick of Trades. But WN2 is very powerful for macros, which Trick of Trade is not used.
Innov is usually NOT a skill which you use multiple times during a rotation. It's usually planted in the final Byregot's phase. It can either be just buffing the Byregot's Blessing, or it can be used to buff a touch before the Great Strides+Byregot as well. Either way, you won't be taking any Trick of Trades in the middle of it. If you're powering through a easy item though, you may use it multiple times to buff a series of Great Strides+Advanced Touches. It is one of the quickest methods to increase quality while burning CP.
If you'd like to read a bit more about these different level 50 cross class skills, you can visit Chapter 10 of my old crafting guide. It's possible you might pick up something new. I have also listed some nice examples of how to utilize them.






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