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  1. #1
    Player
    Yinero's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Lord Yinero
    World
    Hyperion
    Main Class
    Samurai Lv 66

    Confused SAM Main looking to start DoH

    Greetings,

    Ive come to understand that crafting in FFXIV is very unconventional, in terms of other mainstream MMOs. I've noticed that crafted gear in FFXIV is easily outweighed to what you can find in a dungeon. So this has me confused on why to even take up crafting? Am I missing something or just not understanding the end game of crafting.

    I am really enjoying the playstyle of a SAM and want to supplement my gameplay with some DoH but I don't know what I should do. I like to be self sufficient, but SAM gear seems to be a mix of cloth and leather. Food and potions seems really cheap to buy on the MB as well so I didn't know if taking up Alchemy and Culinary was worth it.

    TLDR; I'm a SAM main and want to know where to start out for DoH so I can be self sufficient and benefit my SAM. But I'm also deeply confused as to what even makes DoH worth it?
    (0)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    DoH, and DoL (and retainers) to supply them can be quite profitable. They can also help you by allowing you to repair your gear without having to pay some nice to do it.

    If you want to take up DoH, then do so. My advice would be to take them all up to 15 to start, should be fairly easy using the Crafting Log. After that, CUL to 37, then take them all up to 50 in whatever order you see fit (most would recommend CRP to 50, then either ALC or WVR). Then take them all to 60, then all to 70.
    (1)

  3. #3
    Player
    Yinero's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Lord Yinero
    World
    Hyperion
    Main Class
    Samurai Lv 66
    Quote Originally Posted by Roth_Trailfinder View Post
    DoH, and DoL (and retainers) to supply them can be quite profitable. They can also help you by allowing you to repair your gear without having to pay some nice to do it.

    If you want to take up DoH, then do so. My advice would be to take them all up to 15 to start, should be fairly easy using the Crafting Log. After that, CUL to 37, then take them all up to 50 in whatever order you see fit (most would recommend CRP to 50, then either ALC or WVR). Then take them all to 60, then all to 70.
    Yeah I meant that I wanted to take up DoL and DoH. Basically all crafting and gathering. I just want to know what's good for SAM. And To what end, like what will doing all the crafting gain me other than free repairs?
    (0)

  4. #4
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Yinero View Post
    Yeah I meant that I wanted to take up DoL and DoH. Basically all crafting and gathering. I just want to know what's good for SAM. And To what end, like what will doing all the crafting gain me other than free repairs?
    Armorer, Weaver, and Goldsmith seem to be the main classes that make Samurai gear. Garland tools has information under their leveling and end-game gear tools. http://www.garlandtools.org/ -- an essential for FFXIV crafting and gathering.

    Other than repairs, the usual advantage of crafting, for a combat class, is "jump-start" gear that lets you bypass a level of tome-based/dungeon-drop gear, like the current iL320 gear that eliminates the need to grind Verity tombstones. It's not as good as the Creation or Deltascape gear, but it prevented people from having to grind Verity to qualify for the higher-difficulty dungeons and raids. If SE stays true to form, there will be new levels of crafted jump-start gear in the future.

    Sometimes, for some classes, crafted gear can be over-melded to be better than tome or dungeon-drop gear, but I don't know if this is the case at present.

    Other advantages can be monetizing your dungeon drops and excess tomestones, having something to do while you wait for a queue to pop, and just having a very different way to enjoy yourself. Fishing , for example, is very different from combat, and many people enjoy it. I do at times.
    (1)
    Last edited by Silverbane; 08-15-2017 at 01:35 AM.

  5. #5
    Player
    Yinero's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Lord Yinero
    World
    Hyperion
    Main Class
    Samurai Lv 66
    Quote Originally Posted by Silverbane View Post
    Armorer, Weaver, and Goldsmith seem to be the main classes that make Samurai gear.
    Awesome! This is good to hear. I understand what Roth_Trailfind said about leveling up culinary and such for the added skills. But I will focus on those three that you mention. I take it this crafted gear you speak off is bound to the crafter? Because I never saw any of it on the MB. Where as on HW you could buy and sell the crafted gear.
    (0)

  6. #6
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Yinero View Post
    Awesome! This is good to hear. I understand what Roth_Trailfind said about leveling up culinary and such for the added skills. But I will focus on those three that you mention. I take it this crafted gear you speak off is bound to the crafter? Because I never saw any of it on the MB. Where as on HW you could buy and sell the crafted gear.
    Best to focus on CRP, BSM, WVR, GSM and LTW as this covers majority of the gear needed for crafting. But I would still level them all at the same time it's much cheaper and easier with the cross class skills.
    (0)

  7. #7
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Yinero View Post
    I take it this crafted gear you speak off is bound to the crafter? Because I never saw any of it on the MB. Where as on HW you could buy and sell the crafted gear.
    No, it's not bound. Look at, just as an example, "True Griffin Chestpiece of Striking," an iL320 body piece for PGL MNK and SAM. It's level 70 gear, so if you aren't level 70 yet you'll have to manually set the level to 70 when browsing the MB.
    (0)

  8. #8
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    First of all, if you want to do crafting, you need ALL the crafts up.

    For example, failing to level CUL will mean you miss out on Steady Hands 2 and Hasty Touch which are two of THE most important skills on the toolbar. Not leveling Alchemist means you miss out on Comfort Zone which is also a big part of the routine.

    Secondly, you can repair your own gear which is always useful, and there are a few fringe recipes around that can be money-makers, and sometimes you just need to make stuff for your own use. It isn't about what you can make for yourself, though there typically are master recipes that are as good as dungeon drops (I know there are 320 craftable weapons and during the last patch of Heavensward, there were craftable armors that were comparable to Baelsar's Wall drops).

    I know that certain glamour gear, such as the swimsuits are going for 200k to 1.2m on Lamia, I just checked one of the swimsuit bras and it was 1.2M and there were only 4 up on auction. Seriously, if you could get the recipes and mats for those, you'd be making a ton of money.

    You can also meld your own materia if you had your crafts leveled up, which saves you the fees from getting the NPC (or someone else) to do it.

    And, well, leveling the crafts can be fun if you're into that kind of thing. I couldn't imagine what I'd ever do with my time in-game if I didn't level any of the crafts or gatherer classes. I'd be out of stuff to do.
    (0)

  9. #9
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maeka View Post
    First of all, if you want to do crafting, you need ALL the crafts up.
    No, you don't. With the new post-60 skills, you want (not need) Tricks of the Trade (ALC 15) Comfort Zone (ALC 50), Steady Hand II (CUL 37), Byregot's Blessing (CRP 50), Ingenuity II (BSM 50), and probably Innovation (GSM 50) and Carefull Synthesis II (WVR 50) as cross-class skills. Maybe Muscle Memory (CUL 54) and Piece by Piece (ARM) as well.

    You don't need to level any crafters above 54 except the ones you want to actually craft stuff in.

    That said, there's a lot of mats you may want from another class other than the one you're mainly interested in, and you can either buy these off the MB or level that class enough to make them yourself. For example, many items require something from ALC (like Rietsu of Strength/Vitality/Mind, etc. for example). So if you don't want to buy those, you have to have a high-enough level ALC. But soem people might think that's a lot of effort to save not all that much gil.
    (0)
    Last edited by Silverbane; 08-15-2017 at 06:24 AM.

  10. #10
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I'd say that if you are taking a craft to 50 you may as well take it to 70; you can craft stuff with it for sale or for your own use, if nothing else. Crafting is very profitable, if one tries.

    That said, the post 60 skills are very good, but other than Manipulation 2, they don't actually fully *replace* anything. There are still times when you want to use HT and not HT2. There are still times you'll want to use RS instead of RS2.

    And with the base success rate for most of the new moves, SH2 is still just as vital as it ever was.

    You'll want all of the crafting classes leveled up. Its not necessary post 60 from a move perspective, no - but it pretty much is if you want to avoid having to buy refined materials from someone else.
    (0)

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