Don't limit yourself to just one way. You will find that you will need different strategies for different items.
For instance, when you were as low as level 8 - level 12, you had barely any skills available to use. The "Good" condition became your only tool. Thus, it's better to keep pushing progress with Basic Syn, until you encounter a "Good", then you go Basic Touch. If you could catch 2 Goods with Basic Touch, it's already equal to having 1 extra touch for free. Similarly, if you have extra CP to spare, but no extra durability or room for progress, then you may also use "Observe" to bait for a Good condition (This is very rare once you past level 20+). Anyway, this is an example which you start off by pushing progress constantly first, while pushing quality occasionally. But of course, when progress is 1-step from completion, you will be pushing quality every step until the end.
For instance, if you're dealing with an item that can be just completed with 4 strokes of Careful Syn II under the effect of Ingen2, you might as well save all the progress until the end. Because you can then activate Ingen2 just before your Byregot's Blessing, and then followed by the 4x CS II. This way, you can maximize all 5 steps of Ingen2 to push quality on the Byregot, and to help complete the item in 4 secure steps. This is an example, which all progress are saved until last.
For instance, if you're depending on very unreliable skills like "Rapid Syn" for progress. Then perhaps you should push progress first, until you have 1 Careful Syn II away from completion. Then you push quality, and finish up with that one CS II. Despite Rapid Syn being so unreliable, this strategy may work out for some difficult items for you (Hell, if you do "SH II, Ingen2, Rapid Syn spam", your progress will fly soooo fast. It is, however, a very heavy CP investment and not very reliable, and should not be utilized unless you don't have Piece by Piece or other similar skills. It is, however, a valid strategy for items like highly difficult elemental aspected items, which your progress is terribly crippled by half.). This is an example of how progress is done first, and then quality after.
For instance, if you're dealing with an item that is soooo difficult to HQ that you need to activate Comfort Zone 3x to gain more CP (+14 x 3 = 42 extra CP), then perhaps you can throw down some CS IIs as "step fillers" to help retrieved the invested CP. This way, you may gain more CP for pushing quality. After quality is done, then you go back and finish the rest of your progress (making sure you have enough durab though). Sometimes, you might arrive at a spot where you have 1 or 2 steps of Comfort Zone left before you activate a cascade of "Steady Hand II + Waste Not + HT spam". Then perhaps you can just throw down some CS IIs as "step fillers" again. This way, you can activate Comfort Zone again before you start your Waste Not phase. This is an example which you focus on quality first, but pushing progress occasionally for the sake of lengthening the total number of steps.
Please use Manipulation (at least once) whenever you try to take on a difficult 40 or 35 durability item. And do your best to activate it when durability is not at max or at min.




Reply With Quote


After that scary moment, I always just spam PBP on all the furniture of the highest difficulty, and then finish with Ingen2+CS IIs.


