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  1. #1
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80

    Determination during healing.

    ISP: Vectra

    Type of Internet Connection: No idea, such things aren't really passed on to clients here. What I know is that it is neither fiber nor dial-up.

    Internet Connection Speed: About 10Mb/s actual speed.

    Date & Time: Noticed about 20:00 UTC/GMT+2. It's constant for weeks at least though.

    Frequency: Always

    World: Midgardsormr

    Character Name: Seraphitia Faro

    Retainer Name: None.

    NPC Name: None.

    Monster Name: None.

    Class/Level: Scholar lvl60, White Mage lvl60.

    Party or Solo: Solo

    Race: Migo'te

    In-Game Time: Don't remember.

    Area and Coordinates: Wolves Den, right next to the priest NPC that sells PvP gear.

    Housing: None.

    Steps: 1) Use a healer to cast a healing spell, note the heals.
    2) Use a healer with the same healing potency stat and healing potency spell but lower/higher determination and cast the spell, noting the heals.
    3) Compare the multiple castings of the heals with only determination different (ignore critical heals).


    Two healers at lvl60 with the exact same healing potency stat, with the same healing potency spell, but different by 101 determination. Both heal virtually the same amount of HP, despite the large difference in determination.
    The high and low numbers differ by a statistical error (due to randomness), the average seems to slightly be higher for the higher determination character, but not even by half of the determination difference.

    Checked by casting Cure/Physick on myself a bunch of times without Cleric Stance or any buffs on.

    If this is working as intended, please consider this a report on a wrong description of the determination stat.


    System:

    Wersja 6.3.9600 Kompilacja 9600
    Dodatkowy opis systemu operacyjnego Niedostępne
    Producent systemu operacyjnego Microsoft Corporation
    Producent systemu TOSHIBA
    Model systemu SATELLITE L50-A-16Q
    Typ systemu x64-based PC
    Jednostka magazynowa systemu PSKJNE
    Procesor Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz, 2401 MHz, Rdzenie: 4, Procesory logiczne: 8
    Wersja/data systemu BIOS Insyde Corp. 1.20, 2013-05-15
    Wersja SMBIOS 2.7
    Wersja kontrolera osadzonego 1.10
    Tryb systemu BIOS UEFI
    Producent płyty głównej Intel
    Model płyty głównej Niedostępne
    Nazwa płyty głównej Płyta główna
    Rola platformy Urządzenie przenośne
    Stan bezpiecznego rozruchu Włączone
    Konfiguracja PCR7 Powiązanie nie jest możliwe
    Katalog systemu Windows C:\WINDOWS
    Katalog systemowy C:\WINDOWS\system32
    Urządzenie rozruchowe \Device\HarddiskVolume2
    Ustawienia regionalne Polska
    Warstwa abstrakcji sprzętu Wersja = "6.3.9600.17196"
    Strefa czasowa Europa Środkowa (czas letni)
    Zainstalowana pamięć fizyczna (RAM) 8,00 GB
    Całkowita pamięć fizyczna 7,88 GB
    Dostępna pamięć fizyczna 5,79 GB
    Całkowity rozmiar pamięci wirtualnej 9,13 GB
    Dostępna pamięć wirtualna 7,03 GB
    Obszar pliku stronicowania 1,25 GB
    Plik stronicowania C:\pagefile.sys
    Hyper-V — rozszerzenia trybu monitorowania maszyny wirtualnej Tak
    Hyper-V — rozszerzenia translacji adresów drugiego poziomu Tak
    Hyper-V — wirtualizacja włączona w oprogramowaniu układowym Tak
    Hyper-V — zapobieganie wykonywaniu danych Tak

    [Ekran]

    Element Wartość
    Nazwa NVIDIA GeForce GT 740M
    Identyfikator urządzenia PNP PCI\VEN_10DE&DEV_1292&SUBSYS_FA431179&REV_A1\4&8441B34&0&0008
    Typ karty GeForce GT 740M, NVIDIA zgodne
    Opis karty NVIDIA GeForce GT 740M
    Pamięć RAM karty (2*147*483*648) bajtów
    Zainstalowane sterowniki nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Wersja sterownika 21.21.13.7684
    Plik INF oem32.inf (sekcja Section042)
    Płaszczyzny kolorów Niedostępne
    Pozycje tabeli kolorów Niedostępne
    Rozdzielczość Niedostępne
    Bitów/piksel Niedostępne
    Adres pamięci 0xD2000000-0xD2FFFFFF
    Adres pamięci 0xA0000000-0xBFFFFFFF
    Adres pamięci 0xB0000000-0xB1FFFFFF
    Port We/Wy 0x00003F80-0x00003FFF
    Kanał IRQ IRQ 16
    Sterownik c:\windows\system32\drivers\nvlddmkm.sys (21.21.13.7684, 13,54 MB (14*195*640 bajtów), 2017-03-16 04:38)

    Nazwa Intel(R) HD Graphics 4000
    Identyfikator urządzenia PNP PCI\VEN_8086&DEV_0166&SUBSYS_FA431179&REV_09\3&11583659&0&10
    Typ karty Intel(R) HD Graphics Family, Intel Corporation zgodne
    Opis karty Intel(R) HD Graphics 4000
    Pamięć RAM karty (2*080*374*784) bajtów
    Zainstalowane sterowniki igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
    Wersja sterownika 10.18.10.3345
    Plik INF oem28.inf (sekcja iIVBM_w81_P0)
    Płaszczyzny kolorów Niedostępne
    Pozycje tabeli kolorów 4294967296
    Rozdzielczość 1366 x 768 x 59 Hz
    Bitów/piksel 32
    Adres pamięci 0xD3000000-0xD33FFFFF
    Adres pamięci 0xC0000000-0xCFFFFFFF
    Port We/Wy 0x00004000-0x0000403F
    Kanał IRQ IRQ 4294967293
    Sterownik c:\windows\system32\drivers\igdkmd64.sys (10.18.10.3345, 4,00 MB (4*195*840 bajtów), 2013-11-04 18:22)


    I'm a Pole using Polish system, so unless I'll know what English program to download and use for collecting this data, dumping it in Polish is all I can do.

    Internet Explorer: 11
    (0)

  2. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Well, yes. That seems working as intended. Determination has much less weight than other stats when calculating output. 101 is a relatively small difference as well so you're definitely not going to see a huge difference. I'd guess a difference of about 25-30 points of damage/healing on average. This is part of the reason why crit is generally seen as a superior stat. (The rest of the story being that crit increases both the chance of and output of crits so it double dips.)

    Whether one feels that 'working as intended' is good enough or not is a different question, but this isn't a bug.
    (0)

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mhaeric View Post
    Determination has much less weight than other stats when calculating output.
    That certainly is what players believe in, not necessarily how it should be. Though I agree its effect is most likely meant to be smaller due to how universal it is, just how much?! As it is, its effect is almost non-existent, making it a "dead" stat.

    Quote Originally Posted by Mhaeric View Post
    101 is a relatively small difference as well so you're definitely not going to see a huge difference. I'd guess a difference of about 25-30 points of damage/healing on average.
    I'm sorry, but a difference of about 7,5% of the healing potency stat is not a small difference. Not when we're talking heals in thousandths. Also, unfortunately, but the apparent output was the same, as I wrote. What may have increased seemed to be only the average. Then again, it's rather difficult to say with the large degree of randomness and lack of in-game means of checking heals per second.
    That being said, the effect IS way too small. At that level, whatever effect it may have, is such, that every single stat would be better than determination in all but the most severe cases. The problem is...if someone is in that severe case, then they're most likely already going to be wiped anyway. So yeah, anything else would be better.

    Quote Originally Posted by Mhaeric View Post
    This is part of the reason why crit is generally seen as a superior stat.
    Doesn't matter. I'm not comparing determination with crit, nor talking about its utility or whatever. I'm reporting a possible bug or an error in a tooltip since there is a stat that shows no noticeable results on something it should affect. Note the noticeable. Parsers are not part of the game.

    Quote Originally Posted by Mhaeric View Post
    Whether one feels that 'working as intended' is good enough or not is a different question, but this isn't a bug.
    Hence why the last about considering it an error in description. There is such a thing as "expectation". Be it in casual situations or in law, when something is said or written, it is expected to be noticeable, unless noted otherwise. For the tooltip to be correct, it should note something along the lines "(...) and increases healing effects by a minimal amount". That is, IF it does have at least that minimal amount. Which, at lvl60 at the very least, I'm not entirely convinced of courtesy of the large brackets.

    Don't get me wrong. All we're talking about here is a "possibility". There are many bugs and such that are left unnoticed, simply because no one even tried to bring them up to people that know whether it should be as it is or not. Just because they look "normal" to players. I'm sure that if you have large experience with MMO's in general that you were surprised at least sometimes when seeing in patch notes "fixed this and that", thinking that it was meant to be like that. I just want to make absolutely sure that this is not one such skipped issue. And if it is not, then to disillusion players of the stat. I mean, if they want it to be an effectively dead stat...then by all means. But at least be open about it. Changing the tooltip is a very easy and quick thing to do, provided you do it "on the side", along other changes.
    (0)

  4. #4
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Don't get me wrong. All we're talking about here is a "possibility". There are many bugs and such that are left unnoticed, simply because no one even tried to bring them up to people that know whether it should be as it is or not. Just because they look "normal" to players. I'm sure that if you have large experience with MMO's in general that you were surprised at least sometimes when seeing in patch notes "fixed this and that", thinking that it was meant to be like that. I just want to make absolutely sure that this is not one such skipped issue. And if it is not, then to disillusion players of the stat. I mean, if they want it to be an effectively dead stat...then by all means. But at least be open about it. Changing the tooltip is a very easy and quick thing to do, provided you do it "on the side", along other changes.
    Except that people have actually run numbers in game and come up with stat weights and Determination balances approximately equally with the other stats in terms of relative effectiveness, although it varies from class to class and takes into account things other than raw dps/hps. If there was something buggy going on, people would have noticed it long before now due to the below numbers being very unbalanced.

    The following weights taken from Ariyala's BiS solver are all relative to 1 point of Mind. I.e. 9.128 means each point of weapon damage is equivalently effective as 9.128 points of mind.

    SCH:
    Weapon damage gives 9.128
    Mnd: 1.0
    Crit: 0.266
    Det: 0.190
    Sps: 0.366

    WHM:
    Weapon damage: 9.128
    Mnd: 1.0
    Crit: 0.182
    Det: 0.159
    Sps: 0.135

    AST:
    Weapon damage: 8.372
    Mnd: 1.0
    Crit: 0.204
    Det: 0.325
    Sps: 0.178
    (0)

  5. #5
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Sorry, but what do you mean to prove?! I really don't know. Unless Ariyala is a worker of Square Enix (she may or may not, I don't know), it's irrelevant. As I said, players can overlook something that was not intended in that way, thinking it was. That's why I brought it here. The only ones that can say whether it works as intended or not are the developers. Not you, not the number-crunchers and not the thousandths of players that may or may not have taken note of it.

    Seeing as you writing all what you did write will not change a thing, you're just wasting your time. Clearly, "crunching numbers" shows how something is. It does not show whether it should be like that.

    Just leave it as is. I am not asking anyone to believe it being a bug or anything. I am merely asking the developers to check whether it works as they intended for it to work. If it does...well, it'll just stay as that. Simple as that.
    (0)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,518
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by kikix12 View Post
    That certainly is what players believe in, not necessarily how it should be. Though I agree its effect is most likely meant to be smaller due to how universal it is, just how much?! As it is, its effect is almost non-existent, making it a "dead" stat.
    Almost all substats are just the same. The game is almost entirely ilvl > anything, with only minor exceptions. Because tied to the ilvl is WD and main stats. All substats are very pitiful.
    And it's only going to get worse in the next expansion! D:
    (0)

    http://king.canadane.com

  7. #7
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by kikix12 View Post
    Sorry, but what do you mean to prove?! I really don't know. Unless Ariyala is a worker of Square Enix (she may or may not, I don't know), it's irrelevant. As I said, players can overlook something that was not intended in that way, thinking it was. That's why I brought it here. The only ones that can say whether it works as intended or not are the developers. Not you, not the number-crunchers and not the thousandths of players that may or may not have taken note of it.

    Seeing as you writing all what you did write will not change a thing, you're just wasting your time. Clearly, "crunching numbers" shows how something is. It does not show whether it should be like that.

    Just leave it as is. I am not asking anyone to believe it being a bug or anything. I am merely asking the developers to check whether it works as they intended for it to work. If it does...well, it'll just stay as that. Simple as that.
    You filed it as a bug. This will only be moved to the "Not a bug" pile in a day or two and is most definitely working as intended. The numbers were to show you that people have actually done more number crunching than you and your friend casting a couple of times and determined that determination as a relatively similar effect as the other other secondary stats. Ergo,not a bug.
    (0)

  8. #8
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I think any stat besides the main one of the given job, and VIT, is quite irrelevant. And the only one that got a reason to matter in the times of the Darklight armor, accuracy, I've read somewhere (hope had read correctly, ofc) is going to be dismissed.

    I'm ok with this, more simple stat system means less troubles on setup your set or choose between pieces for same slot, and you can focus more on everything else of the game. An half-simple system where you make secondary stats matters more, imho goes nowhere, because minmax players are still unhappy for this still too simple, and casual players unhappy because on top of the harassment they already get for not being "savage-skilled", it will be added the one for not have "the good secondary" setup on armor.
    (0)