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  1. #1
    Player
    Jscagg's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Wracwulf Greyscar
    World
    Faerie
    Main Class
    Black Mage Lv 80

    Good guide to WAR?

    So its been a while since I played WAR, I got mine to 60 back in HW, and then basically dropped him when stance dancing became the only way to play them. With the new changes that have rolled out, I want to level my WAR again, (Ideally I would like to level DRK, but I know they're in a crappy spot right now) but I'm not sure how to go about playing one anymore. A lot of guides that I find are ARR guides and are now outdated, and half the WAR's I see in the game just run things in DPS stance because lololololdeeps. Is there a good guide anywhere on the forums that can explain to me how the new warrior works, or a decent video on youtube? I heard that WAR now is supposed to be easier to play, potentially easier than DRK and PLD, so I'm hoping that maybe I can handle it now.
    (0)

  2. #2
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    There is nothing wrong with either of them really it is just more optimal to play a PLD and a WAR in raids. Just play the job no need for guides, you major changes are the beast gauge where you spend your abilities on that bar, so it became your stacks if you are coming from HW. Other than that just play the game man. If you want an older guide you can google moogle post-war guide. there is some information there.
    (0)

  3. #3
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    For dungeon use defiance on trash pulls. IR for one big pull, unchained for the next. Use CDs as needed. In boss fights, use defiance for opener, then stay in Deliverance. Use IR on cool down. Use upheaval on cool down. Spend guage on FC or something, it doesn't matter. Use CDs as needed for tank busters.
    (0)

  4. #4
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,588
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    (2)
    Dim dim dam dada dim dim da dada dim da lilam
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  5. #5
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Anienai View Post
    I hate watching youtube guides. I find them completely unappealing and prefer written guides. Are there any good written guides out there?
    (0)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I feel ya a bit. I stopped playing Warrior back in HW as well when Str tanking started to become required. Without getting into that much, it's still the major way Warrior is played. Not much has changed with the base rotation, and as Faeon mentions we have a Beast Gauge for Inner Beast/Fell Cleave/Upheaval/Onslaught now instead of the old wrath/abandon stack formula. As for stance swapping, it's still kind of a thing. High end Wars mostly tank in Deliverance for an entire fight, but War is capable of very nice mitigation and damage due to the fluidity of changing stances compared to the other tanks, so it's certainly something you should be comfortable with if you want to play War optimally. I'll admit it took a while for this style to grow on me, but after leveling all 3 tanks, War is by far the best at it.

    As for ease of play, I don't know, I guess it's easier after the recent IR change (doesn't feel much different to me honestly). Difficulty is different for different people. Paladin supposedly has a braindead easy rotation too, but because I never played Pld much during HW I never got used to the 3 combos (most of my time on Pld was during ARR) even though it's basically the same as the 3 War combos. Throw in the switching between physical and holy spirit spam and it's nothing but a big ol bowl of spaghetti for me lol
    (0)

  7. #7
    Player
    Truefaith87's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Not really a need for a written guide, honestly. It is so straightforward now it is near impossible to mess up, so long as your SS is balanced enough to get in the extra fell cleave. I've got just under 1100 SS and use a rotation simply made from watching what the traits do. Tomahawk > emnity chain > onslaught (this point, your emnity is usually set for a while) > eye chain > path chain x 2 > eye chain > swap deliverance > cleave > infuriate > cleave x 2 > wait til GCD is triggered, spend this time putting up thrill of battle > inner release > fell cleave x 6 (can get 6 if you catch it right as IR goes up easily), with upheavel and onslaught weaved between GCDs > finish with throwing on raw intuition and shake it off to apply a bubble to the whole pty right before ToB drops. Then just swap back to defiance and throw eye chain and a couple emnity chains (using unchained before skull sunder) with OGCDs weaved, you'll never lose hate, and still keep a very high and comfortable DPS level.
    (0)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.

  8. #8
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Truefaith87 View Post
    Not really a need for a written guide.
    Just stating the fact that everyone always does Youtube guides. I don't want to listen to someone talk about how to tank, dps, or heal.
    (0)

  9. #9
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Truefaith87 View Post
    Tomahawk > emnity chain > onslaught (this point, your emnity is usually set for a while) > eye chain > path chain x 2 > eye chain > swap deliverance > cleave > infuriate > cleave x 2 > wait til GCD is triggered, spend this time putting up thrill of battle > inner release > fell cleave x 6 (can get 6 if you catch it right as IR goes up easily), with upheavel and onslaught weaved between GCDs > finish with throwing on raw intuition and shake it off to apply a bubble to the whole pty right before ToB drops.
    Your opener ignores the infuriate trait. Your IR window is delayed far too late. A better opener would be [unchained>toma+infuriate+equil>eye combo>deliverance>FC>IR+5x FC+upheaval+onslaught]. If you want to be extra safe with aggro, you can add a butcher's block combo while under unchained's effect. You blow too many defensives for an opener that is mostly covered by the healers too.
    (0)

  10. #10
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Truefaith87 View Post
    Not really a need for a written guide, honestly. It is so straightforward now it is near impossible to mess up, so long as your SS is balanced enough to get in the extra fell cleave. I've got just under 1100 SS and use a rotation simply made from watching what the traits do. Tomahawk > emnity chain > onslaught (this point, your emnity is usually set for a while) > eye chain > path chain x 2 > eye chain > swap deliverance > cleave > infuriate > cleave x 2 > wait til GCD is triggered, spend this time putting up thrill of battle > inner release > fell cleave x 6 (can get 6 if you catch it right as IR goes up easily), with upheavel and onslaught weaved between GCDs > finish with throwing on raw intuition and shake it off to apply a bubble to the whole pty right before ToB drops. Then just swap back to defiance and throw eye chain and a couple emnity chains (using unchained before skull sunder) with OGCDs weaved, you'll never lose hate, and still keep a very high and comfortable DPS level.
    This is monstrously inefficient. You are waiting 19 gcds before you even zerk. That is 47.5 seconds. That's half of a zerk, deleted. You wait over 40 seconds to even use infuriate. You are just throwing away free damage to do bb, eye, path, path, eye. Before you do anything. Don't do 6 full combos before you bother to actually use an opener. You miss every raid buff window too.

    Unchaimed. Toma. Infuriate. Eye combo+equal for threat+tob. Deliverance+IR. FCx5+onslaught+upheaval. That's the opener.

    Followed up by path, FC, infuriate, FC, eye combo. Then your on ez street with another upheaval and standard eye, path, path with FCs and upheavals as able.
    (1)
    Last edited by Aana; 03-01-2018 at 02:59 PM.

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