Quote Originally Posted by Nezerius View Post
The crafting system in 2.x perfectly fit the "You can do everything on one character" thing, just like you can level every single job DoW/M job on a single character, without any requirement to actually specialize into any of the DoW/M jobs.
While I agree with most of your discussion points, this particular point is one that pets my peeve a bit. No, you CAN'T do everything on just one character in this game. You can't down Zurvan on just one character. You can't win Alexander Savage with just one character. You can fill any ROLE with just one character, but you still need the cooperation of other teammates to actually get anything done. The do-anything crafter is a SUBVERSION of the ideals of this game, not a shining example. SE would like to see crafters working together and cooperating to get things done, and the evidence for this is in the Specialization system. They tried to enforce this kind of cooperation. The results were terrible, to be sure, I'm not denying that, but it shows the kind of system they'd LIKE crafters to have.

It would not surprise me if SE introduces some kind of group crafting system in the future, where crafters have to team up to complete a craft. Hopefully, if they do, it won't be a ridiculously awful as the Synergy system in FFXI.