Quote Originally Posted by Silverbane View Post
Why would you assume that? That something was different in the past doesn't make the present "punishment."
Well, unless one is spoiled, I guess.
Because if you had, you obviously would've found it a punishment to need another two characters to be able to do the same thing that you could do on just one character, during 2.x. It's obviously a punishment to deter 2.x omnicrafters from continueing to be omnicrafters post-2.x. Especially considering how much of a pain it is to move materials between characters.
There's nothing about being "spoiled", more about a knee-jerk reaction to a crafting system that worked fine, turning it into something that took multiple bandaid fixes to get into a somewhat better state.

Forcing limitations onto omnicrafters, just to allow players with 1-3 crafting jobs leveled to be competitive, isn't the way to go, as it's more of a negative thing (ie: if you pick these three jobs you can't craft those other recipes). It'd have been better if the specialist system was introduced with a more positive effect to it. Like if a specialist were able to craft things with less materials (y'know, since they specialise in crafting specific things). It'd encourage players to pick a specialist without feeling limited.

How would you feel if in 5.0, the devs would suddenly decide that you can only pick 3 DoW/M jobs and 1 DoL job to specialise in, with content that can only be accessed on said specialised jobs. Would you still find it great that it'd "encourage" having multiple characters? If you don't see that as a punishment, then I don't know what to tell you.