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  1. #9
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Silverbane View Post
    snipp
    Spc system already offer more stats and abilities not available to regular classes. So it's already like a job (DOW or DOM).

    However SE has this dilemma where they don't want to get rid of Omni crafters, nor do they want omni to be the norm. The original idea of limiting each player to 3 Spc lended well to rewarding the crafter with 1-3 classes maxed and it encouraged players to work together-- interdependence.

    But then Omni crafters like yourself...said I don't wanna work with anybody else I want to be self-sustaining.... Well SE came up with a GREAT solution that keeps the majority of 1-3 crafter players interdependent while allowing the more dedicated self-sufficient omni crafters "contentment"; they made RED SCRIPTS uncapped!!! Now you can swap between spc at will BUT it will cost you a grind (not a terribly long grind; you can macro 480 RED'S in 15min??).

    Again the issue with giving omni crafters complete access is it will marginalize the crafters that can only make 1 to 2 items needed in a several part end-product synthesis. And that is not the same as crafters that have access to gatherer classes; the difference is crafters with gatherers still have to spend a decent amount of TIME gathering the mats needed for each synthesis they want to make; while omni crafter merely spend an extra 30sec to 2min crafting an additional step. The time spent on maxing the classes on crafters (currently) rewards exponentially as compared to the reward for maxing all you gatherers.

    let me give a tangible example of the difference.

    Let's consider what it takes to make an ilv 190 crafting necklace: Ironworks Necklace of Crafting.

    Now I have all the gathering classes so I can save the gil and farm all the mats. HOWEVER my only saving is GIL not at all time! I actually have to invest a HUGE amount of time for the gil I plan on saving. Let's start with luminous fibers. the glass for luminous can be retrieved 1 per day? by moogle quest or you can farm ilv180 gear to desyn; however both methods are extremely time consuming (i.e. gil saved= significant time spent). Moving onto the light-kiss sand needed we have another gil saved=significant time spent (unless you're lucky). Also now consider the timed unspoiled nodes (wattle bark, meteorite,.....more gil saved equaling significant time spent.)

    So far all the "benefits" of having my own gathering classes still cost me something significant to take "advantage" of my gathering classes--TIME. Now lets move into the crafting portion.

    Remember I want to make an ilv 190 crafting necklace and I have all raw mats that took me significant time to gather. I need to make camphor, lum. fiber, eikon leather, and treated cam. lumber. That's a total of 4 different syn needed BEFORE I can attempt my necklace (so 5 syn. if you include the necklace itself). Let's be funny and say each step takes 3min...lulz; so when its all said and done i sent 15min crafting this one necklace.

    Let's now compare. When it came to obtaining raw mats the gil I saved resulted in significant time investment in gathering the mats myself. HOwever when it came to omni crafting not only did I save gil in crafting it myself, but the cost of crafting it myself was 3min per additional step!!! BEING FUNNY I SAID IT TAKES 3min per step. But it doesn't take 3min to hq any of these steps and most decent crafters can NQ these intermediate mats in 30 sec and still get the HQ necklace; so in reality more like a total time of 5-6min everything!!!. There is no comparison that Omni crafting rewards FAAAARRRR more in time and gil saved than having gatherers & a few crafters leveled.

    Hence why specialist system wanted to level the playing field, reducing each player to a trio-crafter (AND yesss this punished omni crafters!!!) However moving forward omni crafters will no longer be severely punished BUT INSTEAD will be required more TIME in order to take "advantage" of having access to all the crafting class by being required to spend an additional 15min making RED SCRIPTS to swap crafting crystals. Under this new system Omni crafters will still have the perk of self-sufficiency; it just wont be as crippling to the rest of the non-omni crafting community.
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    Last edited by javid; 05-06-2017 at 02:12 PM.